333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 0, D) a +0 short sword a +0 leather armour (60, 5, D) a +0 short sword (61, 0, D) a staff of fire (unseen) (61, 8, D) 4 potions of haste (61, 26, D) a staff of earth (unseen) (62, 1, D) a staff of death (62, 8, D) the amulet of Inluy {RegenMP Will+++ Str+2 Int-5 Stlth+} [amulet of magic regeneration] It increases your rate of magic regeneration. Str: It affects your strength (+2). Int: It affects your intelligence (-5). Will: It greatly increases your willpower. Stlth: It makes you more stealthy. (62, 9, D) a +6 ring of intelligence (62, 17, D) an amulet of reflection (62, 26, D) a +2 heavy spear (unseen) (62, 27, D) a ring of wizardry (63, 0, D) the amulet of the Air {Inacc Air Fly rElec RMsl} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Air: It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. (63, 16, D) a +2 battleaxe of electrocution (unseen) (63, 17, D) a +0 mace of holy wrath (63, 26, D) the +11 sling of Prudence {flame, *Corrode +Blink rF+ rN+} rF: It protects you from fire. rN: It protects you from negative energy. +Blink: It lets you blink. *Corrode: It may corrode you when you take damage. (unseen) (63, 27, D) a book of Conjurations (63, 29, D) a +0 long sword a +0 buckler an elf corpse (63, 30, D) a +0 dagger a +0 short sword a +0 shortbow a +0 leather armour a +0 heavy dire flail an elf corpse an elf corpse (64, 16, D) a +5 sling (unseen) (64, 17, D) a staff of conjuration (unseen) (64, 26, D) the ring "Xelecoss" {Will- Str+2 Dex+6 Slay+4} [ring of slaying] Str: It affects your strength (+2). Dex: It affects your dexterity (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). Will: It decreases your willpower. (65, 26, D) a +0 plate armour of fire resistance (unseen) (65, 28, D) a +0 rapier (65, 32, D) a +0 shortbow a +0 dagger a +0 leather armour (69, 0, D) the +8 falchion of Wyrd {heavy, *Slow rElec Stlth+} rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. Stlth: It makes you more stealthy. (69, 36, D) the +0 buckler of Huph {rElec} rElec: It insulates you from electricity. (unseen) (70, 8, D) a +2 rapier of holy wrath (70, 13, D) 3 boomerangs of dispersal (still there?) a +0 falchion (still there?) (70, 36, D) a +2 heavy spear (unseen) (70, 37, D) a wand of acid (3) (71, 8, D) a +2 eveningstar of draining (71, 9, D) a +0 robe a +0 dagger (71, 11, D) a +0 club (71, 16, D) a +5 ring of evasion (71, 17, D) a +2 shortbow of draining (unseen) (71, 27, D) the +2 hand axe of Makk {antimagic, Will+} Will: It increases your willpower. (unseen) (71, 36, D) the staff of death "Tehapt" {rN+ Int+3} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+3). rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (71, 37, D) a +1 heavy quarterstaff (unseen) (72, 8, D) a +6 ring of intelligence (72, 9, D) a +0 robe a +0 dagger (72, 11, D) a +0 club (72, 16, D) a +2 scimitar of holy wrath (72, 17, D) a +5 dagger of venom (unseen) (72, 26, D) a +1 plate armour of fire resistance (unseen) (72, 29, D) a cane toad corpse (skeletalised by now) (72, 31, D) a cane toad corpse (skeletalised by now) (72, 36, D) a scroll of brand weapon (72, 37, D) a +3 leather armour of cold resistance (unseen) (73, 1, D) a +4 ring of slaying (73, 16, D) the +5 chain mail of Parlour Games {SInv} SInv: It lets you see invisible. (73, 27, D) a +1 scale mail of positive energy (unseen) (73, 29, D) a jackal corpse (skeletalised by now) (73, 36, D) a wand of iceblast (2) (73, 37, D) a staff of cold (unseen)