333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (48, 38, D) a +0 robe a +4 dagger of flaming (49, 24, D) a staff of earth (unseen) (49, 36, D) a +0 flail (49, 40, D) a +0 robe a +0 dagger (50, 13, D) a +6 mace of venom (unseen) (50, 24, D) a +3 heavy war axe (unseen) (50, 25, D) +2 fire dragon scales (50, 28, D) a necrophage corpse (50, 36, D) a +0 hand axe of freezing (unseen) (50, 40, D) a +0 robe a +5 halberd (51, 13, D) a +2 heavy scimitar (unseen) (51, 25, D) the +8 Vampire's Tooth {megavamp} (51, 29, D) a +0 halberd a +0 plate armour (51, 31, D) a +1 war axe a +0 plate armour (51, 37, D) a +4 falchion of electrocution (unseen) (51, 40, D) a +0 robe a +3 flail a +0 robe a +0 dagger (51, 41, D) a +2 dagger of distortion a +2 robe of positive energy (52, 13, D) the +9 hand axe of Watchfulness {distort, rElec Dex+3} Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. (unseen) (52, 18, D) a +0 battleaxe (still there?) a +1 trident of venom (still there?) (52, 25, D) a +1 shortbow of freezing (52, 26, D) a +0 dagger a +0 robe (52, 28, D) a +0 dagger a +0 robe (52, 30, D) a +1 vampiric bardiche a +0 plate armour (52, 37, D) a +3 morningstar of holy wrath (unseen) (53, 13, D) a +2 mace of holy wrath (unseen) (53, 15, D) a +4 long sword of holy wrath (unseen) (53, 25, D) the +6 battleaxe "Zuving" {heavy, +Blink rPois rF- Int-3} Int: It affects your intelligence (-3). rF: It makes you vulnerable to fire. rPois: It protects you from poison. +Blink: It lets you blink. (53, 29, D) a +0 morningstar a +0 robe (53, 36, D) a +1 morningstar of holy wrath (unseen) (53, 43, D) a +0 dagger a +0 robe (54, 13, D) the +10 short sword of Fareuler {antimagic, rN+} rN: It protects you from negative energy. (unseen) (54, 25, D) a staff of fire (unseen) (55, 13, D) a ring of resist corrosion (59, 37, D) the +5 Lochaber axe {reach-cleave, Poleaxe Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. Drain: It drains your maximum health when unequipped. (unseen) (60, 37, D) a staff of air (60, 42, D) a +0 trident a +0 spear (61, 0, D) +0 steam dragon scales a +0 robe (61, 26, D) a +4 plate armour of poison resistance (unseen) (61, 36, D) the +0 pair of gloves of Pride {-Tele Harm rPois Will+ Str+7} Str: It affects your strength (+7). rPois: It protects you from poison. -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Will: It increases your willpower. (61, 37, D) the +5 glaive "Xatig" {flame, Will+ rCorr Str+2 Int-2} Str: It affects your strength (+2). Int: It affects your intelligence (-2). rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (61, 41, D) a +5 antimagic trident a +0 robe (62, 0, D) a +2 dire flail of holy wrath (unseen) (62, 17, D) the +0 short sword of Beastly Courage {freeze, rElec Will- Int+4} Int: It affects your intelligence (+4). rElec: It insulates you from electricity. Will: It decreases your willpower. (62, 27, D) a +0 whip of holy wrath (unseen) (63, 0, D) a +0 chain mail of cold resistance (unseen) (63, 8, D) a ring of fire (63, 16, D) the +1 morningstar "Gysahau" {vamp, rElec Will- Int+3} Int: It affects your intelligence (+3). rElec: It insulates you from electricity. Will: It decreases your willpower. (unseen) (63, 17, D) a staff of death (unseen) (63, 26, D) a +0 morningstar of draining (63, 32, D) a +0 rapier a +0 robe a +0 buckler (63, 37, D) the staff of conjuration "Zaenagh" {rF- rCorr Str+3} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+3). rF: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. It falls into the 'Staves' category. It is a one-handed weapon. (63, 42, D) a +0 vampiric rapier a +0 robe (64, 3, D) +0 steam dragon scales (64, 16, D) a +6 rapier of draining (unseen) (64, 17, D) a staff of earth (unseen) (64, 27, D) a +4 heavy flail (unseen) (64, 40, D) a +0 longbow a +0 spear (65, 26, D) a +4 ring of protection (67, 0, D) a +2 sling of draining (unseen) (69, 36, D) the ring "Aggif" {rElec Will+} [ring of willpower] rElec: It insulates you from electricity. Will: It increases your willpower. (70, 8, D) a +4 war axe of electrocution (unseen) (70, 9, D) a +6 plate armour of ponderousness (unseen) (70, 36, D) the staff of conjuration "Dyal" {Will+} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (70, 37, D) an Inescapable Atlas (71, 17, D) a +0 pair of boots of stealth (71, 27, D) a +0 whip of venom (unseen) (72, 8, D) the +4 scimitar "Acarine's Death Toll" {freeze, +Blink Will+ Int-3 Dex+4} Int: It affects your intelligence (-3). Dex: It affects your dexterity (+4). +Blink: It lets you blink. Will: It increases your willpower. (unseen) (72, 16, D) a +0 ring mail of poison resistance (72, 26, D) the +2 short sword "Demonbane" {protect, rF++ rN+ Int-5} Int: It affects your intelligence (-5). rF: It greatly protects you from fire. rN: It protects you from negative energy. (unseen) (72, 27, D) the orb "Womaguon" {*Rage, -Cast Harm Rampage Str+4} Str: It affects your strength (+4). -Cast: It prevents spellcasting. Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. (72, 37, D) a +2 long sword of electrocution (73, 16, D) a +6 antimagic quarterstaff (unseen) (73, 17, D) a +3 heavy arbalest (unseen) (73, 26, D) a +6 ring of strength (73, 36, D) the +8 sling "Tus Bapn" {freeze, Str+4} Str: It affects your strength (+4). (unseen) (74, 3, D) a +0 dagger a +0 robe (75, 1, D) a staff of poison (unseen)