Dungeon Sprint DCSS version 0.30.0 (webtiles) character file. Game seed: 13028495372747533052 0 333guts333 the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Oct 26, 2023. Slain by a crimson imp (2 damage) ... in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:00:24 (27 turns). 333guts333 the Conjurer (Octopode Conjurer) Turns: 27, Time: 00:00:24 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 0% Magic: 1/3 EV: 13 Int: 20 God: Gold: 200 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no teleportation @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch You collected 200 gold pieces. Inventory: Wands h - a wand of acid (4) i - a wand of iceblast (4) Scrolls f - 4 scrolls of blinking j - 3 scrolls of fog Potions a - 3 potions of magic b - a potion of curing c - 4 potions of heal wounds d - 4 potions of haste e - a potion of berserk rage g - 2 potions of resistance Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Dithmenos Kikubaaqudgha Qazlal Ru Sif Muna Trog Wu Jian Lugonu Shops: D **[( Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You constrict the crimson imp, but do no damage. The crimson imp barely misses you. The crimson imp hits you. You barely miss the crimson imp. Your grab misses the crimson imp. The crimson imp is severely wounded. You constrict the crimson imp. The crimson imp hits you. The crimson imp closely misses you. Unknown command. You tentacle-slap the crimson imp but do no damage. You grab the crimson imp. The crimson imp is severely wounded. You constrict the crimson imp, but do no damage. x2 The crimson imp blinks free! x2 The magic dart hits the crimson imp. The crimson imp is lightly wounded. You are out of magic! You are out of magic! You are out of magic! Unknown command. Unknown command. You tentacle-slap the crimson imp but do no damage. Your grab misses the crimson imp. The crimson imp is moderately wounded. The crimson imp closely misses you. The crimson imp hits you. You closely miss the crimson imp. Your grab misses the crimson imp. Your squeeze misses the crimson imp. The crimson imp is lightly wounded. The crimson imp hits you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The crimson imp hits you. * * * LOW HITPOINT WARNING * * * The crimson imp grins evilly. The crimson imp blinks! The crimson imp barely misses you. The crimson imp disappears for a moment. You are too injured to fight recklessly! The crimson imp closely misses you. The crimson imp hits you. You die... .... ..###.. .... #...# ..... #.<.# . .....###...# .. ........###...... ......8.# .8.... __......###...... ###.8...5.....8.# #⌠...§@5.....5# ###.........### #_......._# #_......._# #_......._# #∩.......∩# ##∩.....∩## ##.....## You could see 2 crimson imps and an ufetubus (wandering). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | 333guts333 the Octopode Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found an ancient bone altar of Kikubaaqudgha. 5 | D | Found an ornate altar of the Wu Jian Council. 5 | D | Found a shadowy altar of Dithmenos. 5 | D | Round 1. 6 | D | Found a sacrificial altar of Ru. 6 | D | Found a bloodstained altar of Trog. 7 | D | Noticed a crimson imp 7 | D | Found a stormy altar of Qazlal. 7 | D | Found a corrupted altar of Lugonu. 7 | D | Found Vigor's Premium Goods. 7 | D | Found Gelairchi's Weapon Rack. 8 | D | Found Jeejim's Miscellaneous Merchandise. 8 | D | Found Ceufum's Basic Armour. 8 | D | Noticed a crimson imp 27 | D | Slain by a crimson imp Illustrated notes Levels and vault maps discovered: D: arena_sprint Action || total ---------------------------++------- Melee: Unarmed || 6 Constrict || 2 Punch || 1 Cast: Magic Dart || 3 Evoke: Wand || 2 Dodge: Dodged || 6