333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 3, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (61, 0, D) a box of beasts (61, 8, D) a +4 long sword of holy wrath (unseen) (61, 11, D) a +0 hand axe a +0 scale mail (62, 0, D) a ring of magical power (62, 1, D) a +0 heavy sling (62, 8, D) an amulet of guardian spirit (62, 9, D) a +4 long sword of freezing (unseen) (62, 11, D) a +0 dagger a +0 robe (63, 10, D) a +0 dagger a +0 robe an orc corpse (63, 11, D) a +0 club an orc corpse (67, 0, D) a +0 vampiric halberd (unseen) (67, 2, D) a +0 mace (68, 2, D) a +0 falchion a +0 ring mail an orc corpse (69, 2, D) a +0 dagger a +0 robe an orc corpse (70, 9, D) the +0 helmet "Hiev" {Slay+3 SInv Stlth+} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. Stlth: It makes you more stealthy. (71, 8, D) a +3 halberd of protection (71, 16, D) 4 potions of haste (71, 17, D) a +4 triple crossbow of draining (unseen) (71, 26, D) a wand of polymorph (5) (71, 27, D) a +1 heavy executioner's axe (unseen) (72, 8, D) a +6 ring of intelligence (72, 9, D) a +1 plate armour of fire resistance (72, 17, D) a wand of paralysis (6) (72, 20, D) a hell hound corpse (72, 26, D) the +1 long sword of Bloodstone {spect, +Blink Dex+3 SInv} Dex: It affects your dexterity (+3). SInv: It lets you see invisible. +Blink: It lets you blink. (unseen) (72, 27, D) the +7 hand axe of Bloody Death {drain, rC+ Str+3} Str: It affects your strength (+3). rC: It protects you from cold. (unseen) (73, 1, D) a +2 scale mail of willpower (unseen) (73, 16, D) the ring of Suicidal Tendencies {rPois MP+9 Dex+4} [ring of magical power] Dex: It affects your dexterity (+4). rPois: It protects you from poison. MP: It affects your magic capacity (+9). (73, 17, D) a +1 mace of draining (73, 20, D) a hell hound corpse (73, 26, D) a book of Iron (73, 27, D) a book of Storms