333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +1 great sword of holy wrath (unseen) (61, 16, D) a +2 heavy war axe (61, 17, D) a +0 long sword a +0 ring mail a human corpse (skeletalised by now) (62, 0, D) a ring of flight (62, 8, D) a staff of fire (62, 9, D) the ring "Luriwen" {Will+ Stlth+} [ring of willpower] Will: It increases your willpower. Stlth: It makes you more stealthy. (62, 16, D) a +1 antimagic sling (62, 18, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 19, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 26, D) a staff of poison (62, 27, D) the +6 plate armour of Compression {Int+3} Int: It affects your intelligence (+3). (62, 30, D) a +0 dagger a +0 robe a spriggan corpse (63, 0, D) a +2 dagger of venom (unseen) (63, 16, D) a staff of earth (63, 17, D) a +1 plate armour of fire resistance (63, 19, D) a +3 great mace a +0 plate armour a +0 shortbow a human corpse (skeletalised by now) (63, 26, D) the +4 war axe of the Foremost Wars {pain, rC+} rC: It protects you from cold. (63, 27, D) a +3 plate armour of poison resistance (63, 29, D) a black bear corpse (63, 30, D) a +0 spear a +0 buckler a +0 rapier a +0 robe (63, 31, D) a +0 spear a hornet corpse (63, 32, D) a wolf corpse (64, 26, D) a +1 antimagic trident (unseen) (69, 36, D) a +0 trident of flaming (unseen) (70, 8, D) a +1 sling of flaming (unseen) (70, 9, D) a +2 trident of pain (unseen) (70, 36, D) a +2 arbalest of electrocution (unseen) (70, 37, D) the +1 leather armour of the Many Continents {Drain rN++ rCorr Int-5} Int: It affects your intelligence (-5). rN: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. (unseen) (71, 8, D) a +0 spear of venom (unseen) (71, 16, D) an amulet of faith (71, 17, D) a +2 battleaxe of flaming (71, 29, D) 4 large rocks (71, 36, D) the +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+} *Fog: It may release a thick cloud of smoke when the wearer is hurt. Slay: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. (unseen) (71, 37, D) 4 potions of heal wounds (72, 8, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will: It increases your willpower. (72, 16, D) a +2 shortbow of freezing (72, 18, D) a +0 scimitar a +0 robe (72, 29, D) a +0 giant club a +0 giant spiked club (72, 30, D) a +0 giant spiked club a +0 giant club a +0 giant club (72, 36, D) a book of the Hunter (72, 37, D) a manual of Spellcasting (73, 1, D) the +1 ring mail of Gluttony {rC+} rC: It protects you from cold. (unseen) (73, 17, D) a staff of air (unseen) (73, 26, D) a staff of earth (unseen) (73, 27, D) quicksilver dragon scales (73, 28, D) a +0 giant spiked club (73, 36, D) a book of Changes (73, 37, D) a +1 dagger of venom (unseen) (75, 1, D) a +6 ring of dexterity a +6 ring of dexterity a +0 robe