333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 1, D) a +6 ring of dexterity a +6 ring of dexterity a ring of flight (50, 24, D) a book of Touch (50, 25, D) the ring "Xieguugh" {rC+ rCorr} [ring of resist corrosion] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (50, 37, D) a book of Misfortune (50, 41, D) a +4 hand axe a +0 robe (50, 42, D) a +0 short sword a +0 robe (51, 25, D) a +0 spear of flaming (unseen) (51, 36, D) a +0 dagger (51, 39, D) a +3 falchion a +0 robe (51, 41, D) a staff of earth a +0 robe (51, 42, D) a +0 hand axe (51, 43, D) a staff of cold (52, 24, D) a wand of digging (5) (52, 25, D) Jaorchis's Papyrus of Phlogiston and the Zephyr Spells Type Level a - Foxfire Conjuration/Fire 1 b - Silence Hexes/Air 5 (unseen) (52, 37, D) a staff of conjuration (53, 25, D) an amulet of regeneration (53, 28, D) a +1 trident of protection (still there?) a +0 robe (still there?) (53, 36, D) a staff of conjuration (unseen) (53, 37, D) a ring of positive energy (53, 40, D) a +6 arbalest of freezing (unseen) (54, 24, D) the +5 ring mail of Defiance {rElec rPois Regen+ SInv} rElec: It insulates you from electricity. rPois: It protects you from poison SInv: It lets you see invisible. Regen+: It increases your rate of health regeneration. (unseen) (54, 25, D) the +0 dagger of the Present {heavy, *Slow Dex+4} Dex+4: It affects your dexterity (+4). *Slow: It may slow you when you take damage. (unseen) (55, 24, D) a staff of alchemy (unseen) (57, 40, D) a +0 spear 2 javelins a +0 leather armour (59, 37, D) an amulet of guardian spirit (60, 37, D) a staff of earth (unseen) (60, 42, D) a +0 longbow a +0 leather armour a +0 shortbow a +0 arbalest (61, 0, D) a staff of cold (unseen) (61, 8, D) a +0 heavy trident (unseen) (61, 16, D) a staff of fire (unseen) (61, 37, D) a dragon-blood talisman (61, 41, D) 3 large rocks (61, 42, D) a +0 orcbow a +0 arbalest (61, 43, D) a +0 hand cannon (62, 0, D) +0 swamp dragon scales (62, 1, D) a +6 flail of holy wrath (62, 8, D) a +2 broad axe of venom (62, 9, D) a +3 chain mail of poison resistance (62, 17, D) a staff of death (unseen) (62, 21, D) a +0 dagger a +0 robe (62, 26, D) the +10 mace "Lacertilian's Nightmare" {pain, Will+} Will+: It increases your willpower. (62, 44, D) 6 large rocks (63, 8, D) a +1 halberd of venom (unseen) (63, 16, D) a +4 quarterstaff of draining (unseen) (63, 20, D) a +0 rapier a +0 robe (63, 22, D) a +0 quarterstaff a +0 robe (63, 36, D) a +2 chain mail of fire resistance (unseen) (63, 42, D) a +0 arbalest (64, 16, D) a +3 dagger of freezing (unseen) (64, 17, D) a +3 great sword of holy wrath (unseen) (64, 26, D) a staff of air (68, 0, D) a +2 war axe of electrocution (69, 36, D) a +3 flail of protection (unseen) (70, 8, D) a +2 great sword of draining (unseen) (70, 9, D) a +2 falchion of holy wrath (unseen) (70, 36, D) a +2 robe of willpower (70, 39, D) a +2 long sword of draining (70, 42, D) a +0 rapier a +0 leather armour (71, 16, D) a +0 hand axe of electrocution (unseen) (71, 26, D) a ring of positive energy (71, 36, D) the amulet of Jeupsogo {Faith Harm rElec rF+} [amulet of faith] Faith: It allows you to gain divine favour quickly. rF+: It protects you from fire. rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. the ring "Misusk" {Ice *Corrode *Slow rN+ Str+8 Stlth+} [ring of ice] Ice: It enhances your ice magic. Str+8: It affects your strength (+8). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. a +0 robe (71, 37, D) a +3 shortbow of flaming (unseen) (71, 40, D) a +0 long sword (71, 41, D) a +0 dagger a +0 shortbow a +0 leather armour of positive energy (71, 42, D) a +1 flail of holy wrath (72, 9, D) the +4 lajatang of Duempaor {drain, Dex+4} Dex+4: It affects your dexterity (+4). (72, 16, D) the +3 long sword of the Fulmar {drain, rF+ rC+ Str-4 Dex+3} Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rC+: It protects you from cold. (72, 17, D) a +2 antimagic short sword (72, 27, D) a ring of protection from cold (72, 37, D) a +7 shortbow (unseen) (72, 41, D) a +0 scimitar (73, 1, D) a staff of fire (73, 26, D) a staff of cold (unseen) (73, 27, D) a staff of cold (unseen) (73, 36, D) a +3 flail of protection (unseen) (73, 37, D) +2 storm dragon scales (unseen) (73, 41, D) a +0 short sword (73, 42, D) a +0 long sword (74, 3, D) a +1 heavy hand axe a +0 mace (75, 1, D) a talisman of death