333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +0 leather armour a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 27, D) a curare-tipped dart (61, 0, D) a +2 spectral quarterstaff (unseen) (61, 8, D) a +2 robe of resistance (unseen) (61, 16, D) a staff of conjuration (unseen) (61, 26, D) a staff of air (61, 28, D) a +1 long sword of freezing (still there?) an elf corpse (still there?) (62, 0, D) a staff of air (62, 9, D) the +0 trident of Dim Light {freeze, rPois rF++ Int-2} Int-2: It affects your intelligence (-2). rF++: It greatly protects you from fire. rPois: It protects you from poison (62, 20, D) a +0 giant spiked club a +0 giant club an ogre corpse (62, 26, D) a +2 pair of boots of flying (62, 27, D) the ring "Zewkir" {rC+ rN+ Will++ Dex-3 SInv} [ring of protection from cold] Dex-3: It affects your dexterity (-3). rC+: It protects you from cold. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. SInv: It lets you see invisible. (unseen) (62, 32, D) a +0 long sword (63, 0, D) a staff of cold (unseen) (63, 17, D) a +0 scale mail of cold resistance (unseen) (63, 20, D) a +0 giant spiked club a +0 giant spiked club an ogre corpse an ogre corpse (63, 26, D) a wand of paralysis (4) (63, 27, D) the ring "Rypn" {rElec rF++ AC+4 Int+4} [ring of protection] AC+4: It affects your AC (+4). Int+4: It affects your intelligence (+4). rF++: It greatly protects you from fire. rElec: It insulates you from electricity. (unseen) (64, 16, D) the +3 scimitar of Rotation {holy, Str+4 Dex+3} Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (unseen) (64, 20, D) a +0 giant spiked club (64, 21, D) a +0 giant club a +0 giant club (64, 26, D) a staff of alchemy (unseen) (64, 27, D) a book of Blood (64, 30, D) a +0 rapier an elf corpse (65, 26, D) a +2 glaive of freezing (unseen) (67, 0, D) a +0 war axe of freezing (unseen) (67, 31, D) a +2 vampiric broad axe (unseen) (68, 0, D) a +2 dagger of venom (69, 0, D) a staff of conjuration (unseen) (70, 8, D) a +3 dagger of electrocution (unseen) (70, 9, D) an orb of mayhem (unseen) (71, 16, D) a +6 heavy mace (unseen) (71, 20, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (71, 21, D) a +0 hand axe a +0 chain mail (71, 26, D) the +2 shortbow "Somom" {speed, Str+2 Stlth+} Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (unseen) (71, 27, D) a +3 ring mail of cold resistance (71, 30, D) a black bear corpse a wolf corpse (72, 8, D) a +6 ring of dexterity (72, 9, D) a +3 orcbow of electrocution (unseen) (72, 16, D) a +2 morningstar of protection (72, 19, D) a +0 dagger a +0 robe (72, 20, D) a +1 dagger of venom a +0 robe an orc corpse (skeletalised by now) (72, 26, D) a +2 great sword of electrocution (73, 16, D) a +4 rapier of flaming (unseen) (73, 17, D) the +1 spear "Jaronut" {speed, Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (73, 20, D) a +0 flail a +0 chain mail (73, 27, D) a +4 sling of freezing (unseen) (75, 1, D) a +2 heavy sling (unseen)