Dungeon Sprint DCSS version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 6065381576556696842 23 333guts333 the Conjurer (level 2, -2/20 HPs) Began as a Demigod Conjurer on May 5, 2024. Slain by a fire bat (4 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:01:48 (558 turns). 333guts333 the Conjurer (Demigod Conjurer) Turns: 558, Time: 00:01:48 Health: -2/20 AC: 2 Str: 8 XL: 2 Next: 57% Magic: 3/8 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . h - +1 short sword (protect) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no teleportation @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons h - a +1 short sword of protection (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking j - 2 scrolls of vulnerability k - 5 scrolls of amnesia l - a scroll of butterflies Potions b - 5 potions of magic c - 6 potions of curing d - 6 potions of heal wounds e - a potion of haste f - 3 potions of berserk rage i - 2 potions of invisibility Skills: + Level 2.8 Dodging + Level 3.0 Stealth + Level 2.7 Spellcasting * Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You see here a +1 heavy trident. You see here a +1 dagger of venom. You see here a +2 heavy flail. You see here a +3 scale mail. There is an open door here. There is an open door here. Things that are here: a +0 club; a gnoll corpse There is an open door here. You see here a quokka skeleton. There is an open door here. Key pressed, stopping travel. You open the door. Unknown command. Unknown command. There is an open door here. You open the door. A fire bat comes into view. The magic dart hits the fire bat. The fire bat is lightly wounded. An orc comes into view. It is wielding a +0 short sword. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - fire bat Aim: a fire bat (66% to hit) The searing ray hits the fire bat. The fire bat is moderately wounded. (Press . to maintain the ray.) The fire bat bites you. You are engulfed in flames. The fire bat closely misses you. The searing ray misses the fire bat. The fire bat bites you but does no damage. The fire bat bites you. You are engulfed in flames! * * * LOW HITPOINT WARNING * * * The searing ray hits the fire bat. The fire bat is heavily wounded. The fire bat completely misses you. The fire bat misses you. The fire bat bites you. You die... #..........('..... #'#####'#####..... #.#.....#..##..... #.#.....#))#####'# #.###÷###))##..... #.#.....#))##..... #.#..)..#[[##..... #.####'##'###...<. #@#........##..... #b#.....†..##..... #'###########..... #.. ###### #... ##.#. ..o. .# #. .. .. You could see a fire bat. Vanquished Creatures A gnoll (D) An ufetubus (D) 3 hobgoblins (D) A quokka (D) A ball python zombie (D) A frilled lizard (D) A kobold (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | 333guts333 the Demigod Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 75 | D | Reached skill level 4 in Conjurations 296 | D | Reached XP level 2. HP: 20/20 MP: 4/7 300 | D | Learned a level 2 spell: Searing Ray 551 | D | Noticed a fire bat 558 | D | Slain by a fire bat Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_6, armoury_3, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, crystal_vault_1, iron_vault_4, final_vault] Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.8 Stealth | 2 3 | 3.0 Spellcasting | 2 | 2.7 Conjurations | 4 | 4.8 Action || total ---------------------------++------- Melee: Short sword || 6 Cast: Magic Dart || 16 Searing Ray || 3 Armour: Robe || 11 Dodge: Dodged || 7