333guts333 the Dungeon (0, 0, D) a +0 mace (0, 1, D) a +0 giant club a +0 giant spiked club a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (0, 2, D) a +0 shortbow (0, 3, D) a +0 flail an orc skeleton (0, 9, D) a yak skeleton (0, 12, D) a +0 leather armour (0, 16, D) a +0 flail the +2 scimitar of Fyeka {freeze, *Rage *Noise rElec Stlth+} rElec: It insulates you from electricity. *Noise: It may make a loud noise when swung. *Rage: It berserks you when you make melee attacks (+20% chance). Stlth+: It makes you more stealthy. a +4 heavy quarterstaff the +2 halberd of the Sheltering Madman {pain, rElec rC- Str+2} Str+2: It affects your strength (+2). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. a +3 heavy war axe a +2 rapier of venom (0, 50, D) a +0 short sword a +0 leather armour a +0 giant club a +0 giant club (4, 30, D) a javelin (4, 34, D) a bullfrog corpse (4, 36, D) a basilisk corpse a water moccasin corpse (4, 38, D) a water moccasin corpse a wolf corpse (4, 45, D) a +0 long sword (4, 47, D) 3 poisoned darts