333guts333 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) an orb of light (6, 7, D) a +6 ring of strength a +6 ring of intelligence a +0 falchion (7, 4, D) a +0 robe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} (49, 36, D) a staff of earth (unseen) (49, 37, D) a +0 heavy hand axe (unseen) (50, 36, D) a +4 ring of slaying (50, 37, D) a +1 kite shield of reflection (unseen) (51, 36, D) the +1 scimitar "Ewadghub" {heavy, Fly} Fly: It grants you flight. (unseen) (51, 37, D) a +0 heavy hand axe (unseen) (52, 36, D) a +2 heavy arbalest (unseen) (52, 37, D) a book of the Hunter (53, 36, D) a scroll of brand weapon (53, 37, D) a +1 whip of electrocution (unseen) (54, 36, D) a ring of resist corrosion (59, 36, D) a +2 robe of willpower (unseen) (59, 37, D) a +5 ring of evasion (60, 36, D) the +1 robe "Guithrukk" {*Corrode rF- Will+++ Int+3} Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. *Corrode: It may corrode you when you take damage. (unseen) (60, 37, D) a +1 flail of pain (unseen) (61, 0, D) a +6 ring of intelligence (61, 16, D) a +0 demon whip of venom (unseen) (61, 26, D) a ring of flight the ring of Deyz {rF+ AC+4} [ring of protection] AC+4: It affects your AC (+4). rF+: It protects you from fire. (61, 29, D) an iguana corpse (62, 0, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. The Shining One disapproves of the use of such an item. (62, 1, D) a +2 leather armour of cold resistance (62, 3, D) a +0 flail (62, 9, D) a +2 spear of venom (62, 16, D) a ring of wizardry (62, 27, D) a +2 leather armour of positive energy (unseen) (62, 31, D) a bullfrog corpse (62, 36, D) a +6 ring of strength a +6 ring of dexterity (62, 37, D) a staff of alchemy (63, 0, D) a +5 ring of evasion (63, 17, D) a +3 vampiric hand axe (unseen) (63, 20, D) a hell hound corpse a hell hound corpse (63, 26, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (63, 27, D) a +5 ring of evasion (63, 30, D) a water moccasin corpse (63, 36, D) a +2 robe (unseen) (63, 37, D) a wand of polymorph (4) (64, 17, D) a +0 whip of venom (unseen) (64, 27, D) the staff of Floods {rElec rN+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (64, 29, D) a jackal corpse (67, 0, D) a +4 ring of protection (68, 0, D) a staff of earth (69, 0, D) a ring of protection from fire (69, 36, D) a +2 vampiric spear (unseen) (70, 8, D) a ring of protection from fire (70, 10, D) a +0 dagger (70, 12, D) a +0 dagger a +0 leather armour (70, 36, D) a +1 robe (unseen) (70, 37, D) a +0 leather armour of poison resistance (unseen) (70, 42, D) a komodo dragon corpse a bullfrog corpse a bullfrog corpse (70, 43, D) a wolf corpse (71, 8, D) a staff of air (71, 12, D) a +0 mace of draining (unseen) (71, 17, D) a staff of conjuration (unseen) (71, 26, D) a staff of conjuration (unseen) (71, 27, D) a staff of earth (unseen) (71, 30, D) a scorpion corpse (71, 31, D) a tarantella corpse (71, 32, D) a wind drake corpse (71, 33, D) a scorpion corpse (71, 37, D) a staff of fire (unseen) (71, 39, D) a basilisk corpse (71, 42, D) a wolf corpse (72, 8, D) the +5 spear of Raykuss {flame, Fly rC- rCorr} rC-: It makes you vulnerable to cold. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (unseen) (72, 10, D) a +0 shortbow a +0 short sword a +0 leather armour (72, 16, D) a ring of ice (72, 21, D) a +0 spear (72, 27, D) a ring of ice (72, 36, D) a +0 war axe of electrocution (unseen) (73, 1, D) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison rN+: It protects you from negative energy. The Shining One disapproves of the use of such an item. (73, 16, D) a ring of protection from cold (73, 17, D) a staff of cold (unseen) (73, 21, D) a +0 spear (73, 22, D) a +0 spectral quarterstaff a +0 robe (73, 27, D) an amulet of guardian spirit (73, 32, D) a wolf spider corpse (73, 36, D) a +2 scimitar of holy wrath (unseen)