333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a staff of alchemy (unseen) (61, 16, D) a +2 orcbow of freezing (unseen) (62, 0, D) a ring of see invisible (62, 1, D) the staff of the Golden God {Str-2 Dex+3 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 11, D) +0 steam dragon scales +0 steam dragon scales (62, 16, D) a wand of paralysis (7) (62, 17, D) a +2 short sword of venom (unseen) (62, 19, D) a +1 rapier of venom (still there?) a +0 leather armour (still there?) (62, 23, D) a +0 rapier a +0 ring mail an elf corpse (63, 8, D) a +6 ring of intelligence a +6 ring of dexterity a +0 mace (63, 16, D) a wand of acid (4) (63, 17, D) an amulet of magic regeneration (63, 22, D) a +2 heavy mace (unseen) (64, 16, D) a book of Spatial Translocations (64, 17, D) the +5 long sword of Baderaah {heavy, *Noise rElec rF+ rN+} rF+: It protects you from fire. rElec: It insulates you from electricity. rN+: It protects you from negative energy. *Noise: It may make a loud noise when swung. (unseen) (66, 20, D) a +0 dagger a +0 leather armour (67, 0, D) a +6 scimitar of protection (unseen) (70, 8, D) the +12 quarterstaff "Beetleslayer" {pain, rPois Dex+3 Stlth-} Dex+3: It affects your dexterity (+3). rPois: It protects you from poison Stlth-: It makes you less stealthy. (unseen) (70, 9, D) a +4 falchion of protection (unseen) (71, 17, D) a +2 scale mail of poison resistance (unseen) (71, 22, D) a water moccasin corpse (skeletalised by now) (71, 26, D) the +1 flail of Governance {freeze, *Rage rC+ Int+5} Int+5: It affects your intelligence (+5). rC+: It protects you from cold. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (71, 32, D) a +0 dagger a +0 shortbow a +0 leather armour an elf skeleton (72, 8, D) a +3 flail of draining (unseen) (72, 9, D) a +0 leather armour a +2 robe of willpower (72, 11, D) a +2 short sword a +0 robe (72, 22, D) a wolf corpse (skeletalised by now) (72, 26, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (72, 27, D) the +10 morningstar "Lownaugg" {flame, rF+ Int+3} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. (72, 29, D) a +0 short sword a +0 ring mail an elf skeleton (72, 31, D) a +2 halberd of flaming (72, 32, D) a +0 rapier an elf skeleton (73, 2, D) a +0 hand axe (73, 16, D) a +4 flail of holy wrath (unseen) (73, 22, D) a cane toad corpse (skeletalised by now) (73, 26, D) a +2 shortbow of draining (unseen) (73, 27, D) a +1 dire flail of protection (unseen) (73, 32, D) a +0 rapier (74, 2, D) a +0 hand axe (75, 1, D) the staff "Dumnuwn" {rElec rN+ Int+5 Stlth- Hexes Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+5: It affects your intelligence (+5). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon.