333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 7, D) a +6 ring of dexterity a +0 leather armour a +0 mace (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) the +5 shortbow "Yrockefi" {heavy, rPois Str-3 Stlth+} Str-3: It affects your strength (-3). rPois: It protects you from poison Stlth+: It makes you more stealthy. (unseen) (49, 41, D) a moth of wrath corpse (50, 37, D) the Lectures on the Summoned Snake Spells Type Level a - Ignite Poison Fire/Alchemy 4 b - Summon Blazeheart Golem Fire/Summoning 4 c - Summon Horrible Things Summoning 8 (unseen) (50, 42, D) a redback corpse (51, 37, D) a +2 heavy scimitar (unseen) (51, 38, D) a steelbarb worm corpse (51, 42, D) a demonic crawler corpse (52, 37, D) +2 acid dragon scales (unseen) (52, 40, D) an entropy weaver corpse (53, 37, D) a wand of flame (5) (59, 36, D) a +0 plate armour (59, 37, D) a +0 flail of holy wrath (unseen) (60, 37, D) a ring of flight (60, 39, D) a +1 great mace the +5 chain mail "Tiyps" {Str+5} Str+5: It affects your strength (+5). an orc skeleton (60, 43, D) a +0 scimitar a +0 plate armour (61, 0, D) a staff of alchemy (unseen) (61, 3, D) a +0 war axe (61, 8, D) a +3 quarterstaff of speed (unseen) (61, 26, D) a +2 robe (unseen) (61, 37, D) a +1 ring mail of poison resistance (61, 38, D) a +0 dagger a +0 robe a +0 troll leather armour a troll skeleton (61, 39, D) a +0 giant club an ogre skeleton (61, 43, D) a +0 great sword a +0 plate armour a +0 giant spiked club a +0 giant club an orc skeleton (62, 3, D) a +0 hand axe a +0 ring mail (62, 26, D) a +3 leather armour of poison resistance (62, 27, D) a book of Dangerous Friends (62, 30, D) a +0 dagger a +0 robe a +2 buckler (62, 31, D) a +0 spear a +0 buckler (62, 33, D) a +0 dagger a +0 robe a +0 buckler (62, 43, D) a +0 battleaxe a +0 plate armour a +0 arbalest a +1 vampiric war axe a +0 chain mail an orc skeleton (63, 0, D) an amulet of faith (63, 3, D) a +0 whip (63, 4, D) a +0 dagger a +0 ring mail (63, 8, D) a +2 scale mail of cold resistance (unseen) (63, 31, D) a +0 spear (63, 32, D) a +0 short sword a +0 robe a +0 buckler (63, 36, D) a staff of conjuration (unseen) (64, 16, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). Cheibriados disapproves of the use of such an item. (64, 17, D) an amulet of the acrobat (64, 26, D) the +6 scimitar "Onuawose" {drain, rElec} rElec: It insulates you from electricity. (unseen) (64, 27, D) a staff of alchemy (unseen) (64, 33, D) a +0 rapier a +0 robe (65, 26, D) a +1 scale mail of fire resistance (unseen) (67, 0, D) the +2 helmet "Zufoecir" {Rampage rElec Str+2 Dex-2} Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). rElec: It insulates you from electricity. Rampage: It bestows one free step when moving towards enemies. Cheibriados disapproves of the use of such an item. (68, 0, D) a staff of air (unseen) (69, 0, D) a +3 dagger of protection (unseen) (69, 36, D) the staff of Sikoicke {^Fragile rElec rPois rF+ Int+5 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+5: It affects your intelligence (+5). rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison ^Fragile: It will be destroyed if unequipped. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (70, 8, D) a +0 trident of flaming (unseen) (70, 9, D) a +1 rapier of draining (unseen) (71, 8, D) a +4 falchion of electrocution (71, 16, D) the +0 hand axe "Demon's Bane" {freeze, Int+6} Int+6: It affects your intelligence (+6). (unseen) (71, 17, D) a staff of conjuration (unseen) (71, 26, D) the staff "Riwn" {rPois rCorr Str+4 Air Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rPois: It protects you from poison rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (71, 36, D) a ring of fire (71, 37, D) a +1 buckler of protection (71, 39, D) a +0 battleaxe a +0 robe a naga corpse (skeletalised by now) (71, 42, D) a water moccasin corpse (skeletalised by now) (72, 8, D) a +4 ring of slaying (72, 9, D) a ring of willpower (72, 16, D) a staff of conjuration (unseen) (72, 17, D) a +4 great sword of freezing (unseen) (72, 26, D) a +0 trident of protection (72, 37, D) a +2 falchion of electrocution (unseen) (72, 41, D) a +2 vampiric halberd a naga corpse (skeletalised by now) (72, 42, D) a +0 whip (73, 27, D) an amulet of regeneration (73, 36, D) the +2 flail "Grim" {flame, rPois Str+2 Int-2 Dex+4} Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). rPois: It protects you from poison (unseen) (73, 37, D) a +1 battleaxe of electrocution (still there?) an adder corpse (skeletalised by now) (still there?) (75, 22, D) a +0 flail