333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the ring "Minaxar" {Fire *Corrode Str+2 Dex+4} [ring of fire] Fire: It enhances your fire magic. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. *Corrode: It may corrode you when you take damage. (61, 8, D) the staff "Xotter" {rPois Will+ rCorr Dex-3 Hexes Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-3: It affects your dexterity (-3). rPois: It protects you from poison Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Hexes: It increases the power of your Hexes spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 0, D) a +1 rapier of electrocution (unseen) (62, 1, D) a +8 chain mail of ponderousness (62, 2, D) a hell hound corpse (62, 9, D) a ring of fire (62, 11, D) a hell hound corpse (63, 0, D) the ring "Munirucw" {rN++ AC+4 Str+2} [ring of protection] AC+4: It affects your AC (+4). Str+2: It affects your strength (+2). rN++: It greatly protects you from negative energy. (63, 8, D) the +7 whip of Honour {vamp, rN++ Int-5} Int-5: It affects your intelligence (-5). rN++: It greatly protects you from negative energy. (unseen) (67, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (68, 0, D) a +6 ring of dexterity a ring of flight the +2 broad axe of the Keeping Big Fish {speed, Fly rPois Dex+2 SInv} Dex+2: It affects your dexterity (+2). rPois: It protects you from poison SInv: It lets you see invisible. Fly: It grants you flight. (68, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 0, D) a +2 trident of venom (unseen) (69, 3, D) a +0 trident (70, 8, D) a +2 leather armour of positive energy (unseen) (70, 9, D) a +1 morningstar of protection (unseen) (71, 8, D) the +0 plate armour "Lijec" {^Drain Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. ^Drain: It drains your maximum health when unequipped. (unseen) (72, 8, D) a book of Dangerous Friends (72, 9, D) a book of Debilitation (75, 1, D) a +2 dagger of protection (unseen)