333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +6 ring of dexterity a ring of flight (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a +2 leather armour of poison resistance (unseen) (50, 37, D) an amulet of reflection (51, 37, D) a book of Frost (52, 37, D) a +2 robe of cold resistance (unseen) (53, 37, D) a ring of see invisible (59, 36, D) a +3 spear of venom (unseen) (59, 37, D) a +0 hand axe of flaming (unseen) (60, 36, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. (61, 0, D) a +0 chain mail of fire resistance (unseen) (61, 8, D) a ring of resist corrosion (61, 16, D) a staff of conjuration (unseen) (61, 26, D) a +2 dagger of freezing (unseen) (61, 28, D) a +0 short sword a +0 leather armour (61, 36, D) a +1 scimitar of electrocution (61, 42, D) a shapeshifter corpse (62, 8, D) a +0 falchion of electrocution (unseen) (62, 16, D) a +1 sling of freezing (62, 26, D) a +1 great sword of protection (unseen) (63, 0, D) a +2 ring mail of cold resistance (unseen) (63, 27, D) a +0 rapier (still there?) a +0 leather armour (still there?) a +2 scale mail of poison resistance (still there?) an elf corpse (skeletalised by now) (still there?) (63, 28, D) a +0 rapier an elf corpse (skeletalised by now) (63, 29, D) a +0 short sword a +0 shortbow a +0 leather armour (63, 31, D) a +4 scimitar of holy wrath (63, 37, D) a staff of air (unseen) (64, 16, D) a +0 pair of gloves of strength (65, 26, D) a book of Hexes (65, 28, D) a +0 dagger an elf corpse (skeletalised by now) (67, 0, D) a +2 long sword of flaming (unseen) (67, 32, D) a +0 short sword an elf corpse (skeletalised by now) (68, 2, D) a +0 trident (68, 3, D) a +0 trident (69, 3, D) a +0 trident (69, 36, D) a +4 shortbow of electrocution (unseen) (70, 8, D) a ring of resist corrosion (70, 27, D) a +0 short sword a +0 arbalest a +0 chain mail (70, 36, D) a book of Conjurations (70, 37, D) a +5 great sword of holy wrath (71, 16, D) a staff of air (unseen) (71, 17, D) a ring of protection from cold (71, 19, D) a +0 orcbow (71, 26, D) a staff of air (unseen) (71, 27, D) a +0 robe (71, 37, D) a +2 shortbow of freezing (71, 40, D) a bullfrog corpse a bullfrog corpse (72, 8, D) a +1 falchion of protection (unseen) (72, 9, D) a +2 falchion of draining (unseen) (72, 20, D) a +0 trident a +0 trident 2 boomerangs (72, 21, D) a +0 trident a +0 trident (72, 26, D) a book of the Spheres (72, 27, D) a +0 halberd (still there?) a +0 plate armour (still there?) the Lessons on Snow and the Tesseract (still there?) Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Teleport Other Translocation 3 c - Manifold Assault Translocation 4 d - Polar Vortex Ice 9 (72, 29, D) a +0 dagger a +0 robe (72, 31, D) a +0 dagger (72, 36, D) a +2 arbalest of flaming (unseen) (72, 37, D) a staff of death (72, 38, D) a yak corpse (72, 39, D) a jackal corpse (72, 40, D) a komodo dragon corpse (73, 1, D) a staff of fire (unseen) (73, 16, D) a +0 scimitar of holy wrath (73, 17, D) the staff of the Wasp {Int+3 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 19, D) a +0 shortbow (73, 27, D) a +0 whip a +0 scale mail a wand of mindburst (8) (73, 29, D) a +0 dagger (73, 37, D) a ring of protection from cold (75, 1, D) a +1 rapier of venom