Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 9466831660486817946 30 37durv the Magician (level 3, -3/25 HPs) Began as a Djinni Air Elementalist on Jan 20, 2026. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:54 (1058 turns). 37durv the Magician (Djinni Air Elementalist) Turns: 1058, Time: 00:01:55 Health: -3/25 AC: 2 Str: 7 XL: 3 Next: 35% Gold: 47 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of protection from cold Scrolls c - a scroll of teleportation {unknown} f - a scroll of revelation {unknown} g - a scroll of fog {unknown} Potions d - 2 potions of curing {unknown} e - a potion of enlightenment {unknown} Skills: + Level 2.4 Dodging + Level 1.6 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Forgecraft + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 60% 1d6 3% 1 b - Static Discharge Conj/Air 30% 3-5/arc 5% 2 c - Swiftness Air 15% N/A 11% 3 d - Airstrike Air 7% 2d(2-18) 36% 4 e - Poisonous Vapours Alch/Air 60% 1d2 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ? Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The zap hits Terence but does no damage. The zap misses Terence. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The zap hits Terence. Terence is lightly wounded. Terence looks irritated. The zap hits Terence. Terence is moderately wounded. Terence screams, "Where's your power now?!" Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Terence is struck by an arc of lightning. Terence is heavily wounded. You are struck by an arc of lightning. Terence hits you with a +0 mace. Casting: Static Discharge (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Terence is struck by an arc of lightning. Terence is heavily wounded. You are struck by an arc of lightning. Terence is struck by an arc of lightning. Terence is heavily wounded. The lightning grounds out. Terence hits you with a +0 mace. Casting: Static Discharge (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Static Discharge. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Static Discharge (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence hits you with a +0 mace. You die... Terence says, "Win and live. Lose and die. It's the rule of life." .....<..........# ########.....##. #..#### #..# #>.# #.## #.# #.# #@# #@# #.# #.# #.# #.# #.# #†# #........ You could see Terence. Vanquished Creatures 3 endoplasms (D:1) 4 giant cockroaches 2 hobgoblins 3 quokkas (D:1) 6 ball pythons 4 bats A frilled lizard (D:1) 4 goblins A kobold (D:2) 4 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 37durv the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | 37durv set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 147 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 597 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 597 | D:1 | Learned a level 1 spell: Poisonous Vapours 941 | D:2 | Found Falawn's Magic Scroll Emporium. 1043 | D:2 | Noticed Terence 1051 | D:2 | HP: 1/25 [Terence/+0 mace (6)] 1058 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_basic, chequers_arboretum, roderic_malta_cross D:2: layout_basic, shapermc_ecumenical_altar_mp_vishouse, serial_shops, shop, uniq_robin, uniq_terence Skill XL: | | ---------------+-+----- Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Forgecraft | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Dodging | | 2.4 Stealth | | 1.6 Action || total ---------------------------++------- Cast: Shock || 68 Static Discharge || 2 Armour: Robe || 10 Dodge: Dodged || 3