Dungeon Crawl Stone Soup version 0.31-a0-115-g4708a65 (webtiles) character file. Game seed: 18221785128219946511 51 60083410 the Grave Robber (level 3, -1/19 HPs) Began as a Vampire Necromancer on May 29, 2023. Slain by Terence ... wielding a +0 short sword (3 damage) ... on level 2 of the Dungeon. The game lasted 00:05:00 (1300 turns). 60083410 the Grave Robber (Vampire Necromancer) Turns: 1300, Time: 00:05:00 Health: -1/19 AC: 3 Str: 5 (7) XL: 3 Next: 57% Magic: 0/6 EV: 12 Int: 17 (19) God: Gold: 113 SH: 0 Dex: 12 (14) Spells: 2/6 levels left rFire . . . c - +0 dagger rCold + + . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . i - +0 cloak rCorr . (no gloves) SInv + (no boots) Will ..... g - amulet of faith Stlth ++++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.10/turn %: faith @: bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 2 a: Bat Form, Revivify You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 113 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) i - a +0 cloak (worn) Jewellery g - an amulet of faith (around neck) Scrolls d - 3 scrolls of enchant weapon {unknown} f - a scroll of identify {unknown} h - a scroll of teleportation {unknown} j - a scroll of amnesia {unknown} k - a scroll of poison {unknown} o - a scroll of enchant armour {unknown} Potions b - a potion of magic e - a potion of resistance {unknown} l - a potion of might {unknown} m - a potion of lignification {unknown} n - 4 potions of curing {unknown} Skills: - Level 2.1 Dodging - Level 3.0 Stealth - Level 2.0 Spellcasting + Level 5.9 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 84% 1d8 1% 1 b - Vampiric Draining Necr 21% 2d7 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Dead Necr 21% N/A 17% 4 Agony Necr 21% N/A 43% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History Terence is moderately wounded. Terence closely misses you. You hit Terence but do no damage. Terence is moderately wounded. Terence closely misses you. You hit Terence. Terence is heavily wounded. Terence barely misses you. You closely miss Terence. You bite Terence. You draw Terence's blood! You feel better. Terence is severely wounded. Terence shouts, "ATTACK!!!" Terence hits you with a +0 short sword. You barely miss Terence. Terence is severely wounded. Terence hits you with a +0 short sword. You closely miss Terence. Terence is severely wounded. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Casting: Vampiric Draining (quite dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Vampiric Draining (quite dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 ring mail (severely wounded, chance to affect: 85%) Terence barely resists. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 ring mail (severely wounded, chance to affect: 85%) Terence writhes in agony. Terence closely misses you. You barely miss Terence. Terence is severely wounded. Terence hits you with a +0 short sword. You die... #..........#.####....#.## #.....#.#..#<.#.....<..#. #........................ #.###.#.#.......#.#.####. ##.###.#.#.##..###.#.# . #..............# #...# #...........########## #................ #........@..#. #...#...@...#. #...#.......# ##..........# #....####### #....### #......# #...##.## ###### ######..# #....# You could see Terence. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 2 ball pythons 2 endoplasms (D:1) 2 goblins (D:1) 2 hobgoblins (D:2) 4 jackals (D:1) 4 kobolds (D:1) A quokka (D:2) 3 bats (D:1) 2 frilled lizards 2 rats (D:1) 27 creatures vanquished. Vanquished Creatures (collateral kills) A frilled lizard (D:2) 1 creature vanquished. Grand Total: 28 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 60083410 the Vampire Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 454 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/5 520 | D:1 | Reached skill level 5 in Necromancy 1071 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 1071 | D:2 | Reached XP level 3. HP: 16/19 MP: 4/6 1149 | D:2 | Learned a level 3 spell: Vampiric Draining 1245 | D:2 | Found a faded altar of an unknown god. 1246 | D:2 | Noticed Terence 1300 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_basic D:2: layout_basic, ebering_ecumenical_altar_mist, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Necromancy | 5 | 5.9 Dodging | | 2.1 Stealth | | 3.0 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Dagger || 52 Bite || 6 Cast: Necrotise || 28 Vampiric Draining || 2 Ability: Exsanguinate || 1 End Transformatio || 1 Bat Form || 1 Stab: Sleeping || 6 Armour: Robe || 12 Dodge: Dodged || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1292 | 1272 | 20 | 4 | 1046 | 2 | 646.0 | Dungeon | 1292 | 1272 | 20 | 4 | 1046 | 2 | 646.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1059 daAuts D:2: 233 daAuts