9stopf Level 1 of the Dungeon (0, 0, D:1) a jackal skeleton a jackal skeleton (8, -5, D:1) a rat skeleton (9, 6, D:1) 6 javelins (27, 14, D:1) a hobgoblin skeleton (32, -21, D:1) 2 stones (32, -20, D:1) a +0 whip (32, 4, D:1) a +0 mace (45, -16, D:1) a +0 spear (45, 0, D:1) a jackal skeleton a jackal skeleton (45, 1, D:1) a +0 dagger 5 stones (52, -20, D:1) a hobgoblin corpse (skeletalised by now) (53, 15, D:1) a +0 dagger (53, 16, D:1) a +0 club a hobgoblin corpse (skeletalised by now) (55, 15, D:1) a +0 club (57, -21, D:1) a rat corpse (skeletalised by now) (58, -11, D:1) 2 stones (59, 7, D:1) 2 stones Level 2 of the Dungeon [Shop] Wayzxux's Book Shop Apyn's Thoughts on the Frozen Mausoleum (506 gold) Spells Type Level a - Necrotise Necromancy 1 b - Frozen Ramparts Ice 3 c - Anguish Hexes/Necromancy 4 d - Martyr's Knell Necromancy/Summoning 4 e - Sculpt Simulacrum Ice/Alchemy 6 a book of Blood (308 gold) a book of the Hunter (286 gold) the Incunabulum of Bewitching Grit (308 gold) Spells Type Level a - Petrify Alchemy/Earth 4 b - Discord Hexes 8 a book of Storms (286 gold) The Path to the Sigils and Symbols (462 gold) Spells Type Level a - Eringya's Noxious Bog Alchemy 6 b - Sculpt Simulacrum Ice/Alchemy 6 c - Death Channel Necromancy 6 a book of Frost (220 gold) a book of Dreams (264 gold) a book of Burglary (242 gold) a book of the Warp (462 gold) [Shop] Tilummow's Antique Armour Shoppe a +0 robe (22 gold) a +0 robe (22 gold) a +0 chain mail (144 gold) a +0 robe (22 gold) a +2 robe of willpower (566 gold) a +0 chain mail (144 gold) a +0 robe (22 gold) a +0 leather armour (64 gold) [Shop] Lepit's Armour Shoppe a +0 ring mail (52 gold) a +0 robe (9 gold) a +0 helmet (58 gold) a +0 robe (9 gold) a +1 robe of willpower (165 gold) a +0 robe (9 gold) the +10 plate armour of the Moon {Str+2} (1094 gold) Str+2: It affects your strength (+2). [Shop] Goem's Magic Scroll Shop a scroll of brand weapon (95 gold) a scroll of enchant armour (75 gold) a scroll of identify (20 gold) a scroll of identify (20 gold) a scroll of enchant weapon (75 gold) a scroll of identify (20 gold) a scroll of identify (20 gold) (0, 0, D:2) a +0 leather armour (2, 8, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (4, 7, D:2) a bat corpse (skeletalised by now) (4, 8, D:2) a +0 rapier a hobgoblin corpse (skeletalised by now) (18, 10, D:2) a +0 dagger (20, 29, D:2) a +0 dagger (21, 8, D:2) a +0 short sword 4 stones a kobold skeleton (21, 29, D:2) a +0 leather armour (37, 29, D:2) a +0 sling (38, 28, D:2) 4 javelins (46, 31, D:2) a quokka skeleton (46, 42, D:2) a +0 robe (47, 33, D:2) a bat skeleton (56, 48, D:2) a +0 whip a +0 animal skin a +0 dagger (57, 41, D:2) a +0 club (57, 47, D:2) a +0 club a +0 sling a +0 club a +0 dagger a +0 dagger a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (58, 39, D:2) a +0 robe (58, 49, D:2) a +0 dagger a goblin corpse (skeletalised by now) (58, 52, D:2) a rat skeleton (60, 54, D:2) 5 stones a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 sling (11, 35, D:3) a stone (12, 33, D:3) a serpent talisman (15, 21, D:3) a ribbon worm corpse (16, 12, D:3) a +0 mace (16, 39, D:3) 6 gold pieces (18, 22, D:3) a +0 leather armour (19, 17, D:3) a +0 dagger (20, 17, D:3) a bat corpse