ALM420 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, 13, D:1) 17 arrows (4, 2, D:1) a +3 short sword (4, 3, D:1) 15 bolts (10, 0, D:1) a frilled lizard corpse (13, 5, D:1) a kobold corpse (skeletalised by now) (13, 11, D:1) a cursed -2 club (13, 12, D:1) a goblin corpse (skeletalised by now) (14, 4, D:1) a rat corpse (14, 11, D:1) a +0 club (15, 11, D:1) 2 stones (23, 38, D:1) 7 gold pieces (30, -1, D:1) a +0 club (31, -1, D:1) a +0 club (31, 7, D:1) a +0 dagger a kobold corpse (skeletalised by now) (31, 32, D:1) a +0 ring mail (33, 8, D:1) a +0 club (33, 28, D:1) a +0 dagger (34, -5, D:1) a +0 dagger (35, -16, D:1) a hobgoblin corpse (skeletalised by now) (35, 24, D:1) a +0 ring mail (36, 9, D:1) 7 curare-tipped needles (38, -4, D:1) a stone (39, -5, D:1) a stone (41, 15, D:1) a +0 whip (42, -9, D:1) a +0 whip (48, -8, D:1) a rat corpse (skeletalised by now) (52, -5, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a potion of curing