ARFLORD Level 1 of the Dungeon (0, 0, D:1) a +0 club (15, -10, D:1) a +0 ring mail (18, 29, D:1) a cursed +0 robe (20, 31, D:1) a +0 whip (22, -9, D:1) a +0 club (22, 24, D:1) a +0 robe (32, 19, D:1) 25 stones (37, -17, D:1) a +0 hunting sling (41, 18, D:1) a +0 hand axe (47, 10, D:1) 26 sling bullets (49, -7, D:1) 24 arrows (49, 24, D:1) a +0 short sword (51, 3, D:1) a cursed -2 mace (53, 5, D:1) 13 arrows Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the +7 hunting sling of Abuse {velocity, MR+ Int+3 Stlth+} (5890 gold) Any stone fired from it inflicts extra damage. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It makes you more stealthy. the +2 pair of gloves of Lies {*Contam Regen+ Str+6} (2850 gold) It affects your strength (+6). It causes magical contamination when unequipped. It increases your rate of regeneration. the +3 short sword of the Everdark {pierce, rF+} (3350 gold) It inflicts extra damage upon your enemies. It protects you from fire. a +0 flail of crushing (720 gold) (0, 0, D:2) a +0 dagger (3, -1, D:2) a +0 club (5, 17, D:2) a +0 leather armour a stone (7, -1, D:2) 24 stones (12, 28, D:2) a cursed +0 club (13, 23, D:2) a +0 club (13, 28, D:2) a +0 robe (27, 39, D:2) 28 bolts (28, -3, D:2) a +0 leather armour (29, 5, D:2) 6 stones (35, 30, D:2) a +0 scythe a cursed +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, -11, D:3) 11 sling bullets (2, -12, D:3) a +0 robe (2, -10, D:3) a +0 dagger a +0 club (4, -7, D:3) a +0 short sword (4, -3, D:3) a +0 ring mail a +0 dagger (6, -10, D:3) a +0 war axe (9, 7, D:3) a +0 morningstar (11, -15, D:3) a +0 ring mail (12, 9, D:3) a +0 hand axe (13, 9, D:3) a +0 hand axe a +0 leather armour (14, 7, D:3) a +0 whip a +0 leather armour a +0 dagger a +0 leather armour (15, 3, D:3) a +0 spear a +0 animal skin a cursed +0 helmet (17, 0, D:3) 3 stones (20, 6, D:3) 5 stones (21, 7, D:3) a +0 club (22, -4, D:3) a +0 dagger a +0 club a +0 club (22, 17, D:3) a +0 flail a +0 ring mail (23, -4, D:3) a +0 dagger a +0 mace a +0 ring mail (23, 12, D:3) a +0 ring mail (25, -3, D:3) a +0 hunting sling 31 stones (27, -12, D:3) a +0 hand axe (28, 9, D:3) a +0 dagger (29, -12, D:3) a +0 dagger a +0 ring mail (29, 11, D:3) a +0 morningstar a +0 ring mail a +0 club (30, -12, D:3) a +0 falchion a +0 leather armour (30, 9, D:3) a +0 club (30, 10, D:3) a +0 club (31, -12, D:3) a +0 leather armour a +0 falchion (31, -10, D:3) a +0 club (37, 5, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) 20 stones (0, 13, D:4) a +0 leather armour (1, -12, D:4) 18 bolts (2, -7, D:4) a +0 robe a +0 dagger a +0 falchion a +0 flail (8, -23, D:4) 3 potions of degeneration (8, -21, D:4) 3 potions of degeneration (11, -18, D:4) a +0 robe (15, 24, D:4) a +0 leather armour (27, -23, D:4) a +0 whip (41, 2, D:4) 22 sling bullets (51, 26, D:4) a +2 flail of crushing a +0 scale mail Level 5 of the Dungeon [Shop] Xyeparocw's Book Emporium a book of Air (420 gold) a book of Cantrips (240 gold) a manual of Earth Magic (1324 gold) Nyretzac's Collected Works on Protection and Poisoning (768 gold) Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Deflect Missiles Charms/Air 6 e - Poisonous Cloud Conjuration/Poison/Air 6 Lom Lobon's Compendium of the Traveller (1324 gold) Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Force Lance Conjuration/Translocation 4 c - Dispersal Translocation 6 d - Controlled Blink Translocation 8 a book of Changes (300 gold) a book of Flames (420 gold) a book of Misfortune (240 gold) a book of Party Tricks (600 gold) a book of Frost (420 gold) a book of Cantrips (240 gold) a book of Air (420 gold) a Young Poisoner's Handbook (480 gold) a book of Conjurations (360 gold) (0, 0, D:5) a +0 ring mail (2, -2, D:5) a +0 short sword (5, 12, D:5) a +0 cloak (13, -21, D:5) a +0 shortbow 16 arrows (15, -22, D:5) an arrow (18, -24, D:5) 2 arrows (18, -23, D:5) an arrow (18, -22, D:5) an arrow (18, -10, D:5) the +1 plate armour "Zellum" {MR++ rCorr Dex-4 Stlth+} It affects your dexterity (-4). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It makes you more stealthy. (26, -8, D:5) a +0 robe (33, 2, D:5) 2 arrows (33, 4, D:5) a +0 shortbow 17 arrows (37, 3, D:5) 19 stones (39, 19, D:5) a +0 mace (40, 18, D:5) a +0 scale mail (40, 19, D:5) a +0 hand axe (41, 19, D:5) a +0 whip (44, -26, D:5) a +0 leather armour (44, -21, D:5) a +0 mace (44, -11, D:5) 6 tomahawks (45, -12, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 falchion (17, 18, D:6) a +0 war axe a +0 chain mail (25, 4, D:6) a cursed +0 spear (26, 4, D:6) a +0 club (28, -2, D:6) a +0 whip (28, 3, D:6) a +0 dagger a +0 robe (30, 6, D:6) a +0 falchion (30, 7, D:6) a +0 trident a +0 leather armour (48, -14, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) a +0 dagger a +0 chain mail (7, -14, D:7) a +0 ring mail (8, -31, D:7) a potion of degeneration (11, -25, D:7) a +0 whip a +0 leather armour (12, -24, D:7) a +0 war axe (15, -15, D:7) a +0 short sword (26, -31, D:7) a scroll of random uselessness (31, -30, D:7) 16 arrows (40, -27, D:7) a +0 robe a +4 short sword (41, -27, D:7) a +0 robe a +0 scimitar (41, -26, D:7) a +0 robe a +0 trident (42, -27, D:7) a +0 robe a +0 great sword Level 8 of the Dungeon (0, 0, D:8) a +0 morningstar (9, 23, D:8) a +0 whip a +0 leather armour (13, -13, D:8) a cursed -2 trident (17, 3, D:8) a +0 giant club (17, 4, D:8) a +0 leather armour (23, -12, D:8) a +0 dagger a +0 robe (24, 26, D:8) a +0 leather armour (25, 16, D:8) 26 bolts (26, -19, D:8) a +0 broad axe a +0 plate armour (27, -7, D:8) a +0 robe (28, 29, D:8) a +0 spear (31, -6, D:8) 13 stones (32, 29, D:8) a +0 chain mail (43, 0, D:8) a +0 war axe (44, 15, D:8) a +0 hand axe (54, 4, D:8) a +0 robe (57, 2, D:8) 16 arrows (62, -6, D:8) a +0 chain mail Level 9 of the Dungeon (0, 0, D:9) a +0 robe (2, 38, D:9) a +0 ring mail (17, -17, D:9) 19 sling bullets (20, -19, D:9) 3 poisoned javelins (29, -5, D:9) a +0 leather armour a +2 mace of holy wrath (29, -2, D:9) a +0 leather armour a +0 flail (30, -2, D:9) a +0 club (30, 22, D:9) a +0 dagger (32, 2, D:9) a +0 plate armour a +0 battleaxe (42, -19, D:9) a scroll of random uselessness (43, -12, D:9) a +0 robe (43, 12, D:9) a +0 chain mail (52, 39, D:9) a +0 flail (57, 4, D:9) 17 stones (69, 11, D:9) 17 stones Level 10 of the Dungeon (5, 5, D:10) a +0 whip a +0 scale mail (14, -9, D:10) 17 arrows (15, 16, D:10) 13 stones (16, 25, D:10) a +2 battleaxe of freezing a +0 robe (21, -11, D:10) 2 arrows (22, 24, D:10) a cursed +1 short sword of speed a +0 robe (24, -8, D:10) an arrow (24, 23, D:10) a cursed +0 halberd a +0 robe (25, -7, D:10) an arrow (27, -5, D:10) a +3 shortbow of freezing 17 arrows (29, -9, D:10) a +0 halberd (33, -18, D:10) a stone (33, -16, D:10) a stone a +0 short sword a +0 hand crossbow 11 bolts (33, -14, D:10) 2 stones (39, -20, D:10) a +0 chain mail (44, -19, D:10) a +0 dagger a +0 robe (49, -19, D:10) a +0 robe (58, 19, D:10) a +0 ring mail Level 11 of the Dungeon (0, 0, D:11) a cursed +0 mace a +0 robe a +4 spear of freezing a +0 robe (0, 13, D:11) a +0 chain mail (1, 1, D:11) a +0 robe a +5 scimitar a +0 robe a +0 falchion a +0 robe (2, 8, D:11) a +2 short sword of distortion a +0 blowgun 6 curare-tipped needles (4, 17, D:11) a +0 giant club (4, 19, D:11) a +0 short sword (13, 2, D:11) 11 poisoned needles (20, -6, D:11) a cursed -2 falchion a +0 leather armour (20, -4, D:11) a +0 hand axe a +3 leather armour (21, -6, D:11) a +0 dagger a +0 robe (24, -4, D:11) a cursed -2 club a +0 scale mail (24, -2, D:11) a +0 dire flail a +0 chain mail (28, 22, D:11) 2 arrows (29, 14, D:11) 12 arrows a cursed +0 shortbow (31, 16, D:11) 6 tomahawks (31, 19, D:11) a +0 shortbow 10 arrows (35, 14, D:11) an arrow a +0 giant spiked club (36, 14, D:11) an arrow (40, 7, D:11) 26 stones (40, 33, D:11) a +0 vampiric spear (41, 4, D:11) a +0 giant club (46, 6, D:11) a +0 mace a +0 leather armour (47, 6, D:11) a +0 hand axe a +0 ring mail a cursed -3 flail a +0 leather armour a +0 dagger (52, 8, D:11) a +0 chain mail a +0 war axe (52, 9, D:11) a +0 war axe (52, 10, D:11) a cursed -3 hand axe (52, 11, D:11) a +0 club (52, 24, D:11) a +0 giant club (57, 4, D:11) 2 scrolls of noise Level 12 of the Dungeon (2, 7, D:12) a +0 hand axe a +0 leather armour (9, -13, D:12) a +0 mace (30, -7, D:12) a cursed -2 giant club (unseen) (31, -10, D:12) a +0 ring mail (33, -14, D:12) 8 needles of sleeping (43, -25, D:12) a scroll of acquirement (44, -32, D:12) a +0 whip (44, -7, D:12) 3 tomahawks (44, 7, D:12) a +2 ring mail of poison resistance (48, 3, D:12) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (51, -18, D:12) a +0 short sword (51, -8, D:12) 9 poisoned needles the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 ring mail (9, -12, Lair:1) a yak skeleton (10, -12, Lair:1) a yak skeleton (14, -32, Lair:1) a yak corpse (17, 15, Lair:1) a water moccasin corpse (skeletalised by now) (19, 12, Lair:1) a yak corpse (skeletalised by now) (22, -32, Lair:1) a yak corpse (22, 12, Lair:1) a +0 spear of venom (26, -22, Lair:1) a +0 club