Dungeon Crawl Stone Soup version 0.31-a0-705-ga145531 (webtiles) character file. Game seed: 5856907338445083758 46 Abbadon the Conjurer (level 3, -6/22 HPs) Began as an Octopode Conjurer on Sept 9, 2023. Mangled by Terence ... wielding a +0 trident (11 damage) ... on level 2 of the Dungeon. The game lasted 00:13:57 (1204 turns). Abbadon the Conjurer (Octopode Conjurer) Turns: 1204, Time: 00:13:57 Health: -6/22 AC: 1 Str: 8 XL: 3 Next: 68% Magic: 6/6 EV: 13 Int: 20 God: Gold: 84 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . i - +1 dagger (venom) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons b - a +0 short sword i - a +1 dagger of venom (weapon) Missiles e - 3 javelins (quivered) Armour g - an orb of wrath Scrolls c - 2 scrolls of identify {unknown} f - a scroll of teleportation {unknown} h - 2 scrolls of silence {unknown} j - a scroll of noise {unknown} Potions a - a potion of magic d - a potion of ambrosia {unknown} Skills: + Level 0.6 Fighting + Level 2.1 Dodging + Level 3.3 Stealth + Level 2.1 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Cigotuvi's Dreadful Rot Necr/Pois/Air 4% N/A 24% 2 Ensorcelled Hibernation Hex/Ice 4% N/A 24% 2 Passwall Tmut/Erth 1% N/A 24% 2 Ignite Poison Fire/Tmut/Pois 2% N/A 43% 3 Swiftness Air 2% N/A 43% 3 Fulminant Prism Conj/Hex 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 92% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History c - 2 scrolls labelled GIERUSECUS (gained 1) Terence and a bat come into view. A dart slug comes into view. An endoplasm comes into view. Found a scroll labelled YPYUHE BYPN and 8 gold pieces. Throw: 6 javelins Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (asleep, 98% to hit) You throw a javelin. The javelin pierces through Terence but does no damage. Terence shouts! Throw: 5 javelins Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (59% to hit) You throw a javelin. The javelin pierces through Terence. Terence is lightly wounded. The bat barely misses you. The bat hits you. Terence closely misses you. Terence barely misses you. The bat closely misses you. Throw: 4 javelins Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (lightly wounded, 59% to hit) You throw a javelin. The javelin closely misses Terence. The javelin barely misses the bat. The javelin pierces through the dart slug. The dart slug is moderately wounded. Terence hits you from afar with a +0 trident! Terence barely misses you. The endoplasm quivers. You hit Terence but do no damage. Terence is poisoned. Your grab misses Terence. Terence is lightly wounded. Terence barely misses you. You hit Terence but do no damage. Terence looks as sick as possible! Your grab misses Terence. Terence is lightly wounded. Terence hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * Terence hits you from afar with a +0 trident! Ouch! That really hurt! You die... ..#......#.# .......... .........#.####.......... $.......(.....J(.....#... #..........?..##..##### #w# ##.# ### #b# ... ##.. #@## ..# #..# #..######.#####..## ##@#......#.....## #.#....###.####### #.......##.###.... ###............... ############.... #.... ##### You could see Terence (extremely poisoned), a dart slug and a bat. Vanquished Creatures An adder (D:2) A dart slug (D:1) A ball python (D:2) 4 bats 2 endoplasms (D:1) 4 giant cockroaches 2 goblins (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) 5 kobolds (D:1) A quokka (D:1) A frilled lizard (D:2) 3 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Abbadon the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 208 | D:1 | Reached XP level 2. HP: 10/17 MP: 5/5 393 | D:1 | Learned a level 2 spell: Searing Ray 677 | D:1 | Reached XP level 3. HP: 17/21 MP: 6/6 708 | D:1 | Found a faded altar of an unknown god. 1191 | D:2 | Noticed Terence 1204 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_basic, dreamdust_ecumenical_altar_statues, minmay_split_cup_small D:2: layout_rooms, serial_bayou_pond_c, minmay_pentomino_q4, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.3 Fighting | | 0.6 Dodging | | 2.1 Spellcasting | | 2.1 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Short sword || 37 Unarmed || 6 Constrict || 14 Tentacles || 15 Punch || 1 Dagger || 14 Throw: Javelin || 7 Stab: Sleeping || 11 Armour: Skin || 31 Dodge: Dodged || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1206 | 1136 | 70 | 209 | 0 | 2 | 603.0 | Dungeon | 1206 | 1136 | 70 | 209 | 0 | 2 | 603.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 971 daAuts D:2: 235 daAuts