Seeded DCSS version 0.31-a0-795-g5eb97db (webtiles) character file. Game seed: 4999963293791270535 (custom seed) 37 Abbadon the Conjurer (level 3, -4/27 HPs) Began as a Ghoul Conjurer on Sept 18, 2023. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 2 of the Dungeon. The game lasted 00:15:56 (822 turns). Abbadon the Conjurer (Ghoul Conjurer) Turns: 822, Time: 00:15:57 Health: -4/27 AC: 2 Str: 10 XL: 3 Next: 39% Magic: 4/5 EV: 12 Int: 13 God: Gold: 31 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . f - +0 whip rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn %: no passive effects @: inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons f - a +0 whip (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of immolation {unknown} g - a scroll of teleportation {unknown} Potions b - a potion of magic e - a potion of haste {unknown} h - a potion of mutation {unknown} Skills: + Level 0.5 Fighting + Level 0.2 Maces & Flails + Level 1.9 Dodging + Level 2.4 Stealth + Level 0.8 Unarmed Combat + Level 2.1 Spellcasting + Level 3.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 5% 1 b - Searing Ray Conj 20% 2d5 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 12% N/A 34% 3 Fulminant Prism Conj/Hex 3% 3d5 75% 4 Iskenderun's Mystic Bla Conj/Tloc 6% 2d4 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. The gnoll hits you with a +0 club. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, 79% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. You kill the gnoll! You feel better. (Press . to maintain the ray.) The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. Your claw misses the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You die... ######.......# #............# #...<†.......# #..###.......# #.. #.......# .... #.......# ###.# #.##.#### #.####.##.# #......##@# #########g# ####g# #...g# #..### #.... .$...gPP ###.gPgP.PP #..P....P You could see 3 gnolls. Vanquished Creatures A gnoll (D:2) A dart slug (D:1) 3 ball pythons 2 bats (D:1) An endoplasm (D:1) 2 goblins (D:1) 2 hobgoblins 2 jackals (D:1) 4 kobolds (D:1) 3 frilled lizards (D:1) 4 rats (D:1) 25 creatures vanquished. Vanquished Creatures (others) 2 bats (D:1) 2 creatures vanquished. Grand Total: 27 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Abbadon the Ghoul Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 240 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/3 248 | D:1 | Found a faded altar of an unknown god. 687 | D:1 | Reached XP level 3. HP: 23/26 MP: 5/5 767 | D:2 | Learned a level 2 spell: Searing Ray 821 | D:2 | HP: 1/27 [gnoll/+0 club (4)] 822 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_rooms, basic_ecumenical_altar, minmay_misc_feat_four_crosses, lemuel_flame_loot_1 D:2: layout_loops_corners, nicolae_grassy_gnolls Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.1 Fighting | | 0.5 Maces & Flails | | 0.2 Dodging | | 1.9 Stealth | | 2.4 Unarmed Combat | | 0.8 Conjurations | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 63 Punch || 1 Whip || 62 Cast: Magic Dart || 12 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 85 Dodge: Dodged || 86 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 827 | 827 | 0 | 173 | 0 | 2 | 413.5 | Dungeon | 827 | 827 | 0 | 173 | 0 | 2 | 413.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 767 daAuts D:2: 60 daAuts