Abbadon the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 1, D) a +0 scale mail a +0 buckler a +0 war axe (49, 24, D) a +4 falchion of electrocution (49, 36, D) a staff of poison (49, 37, D) a staff of fire (50, 13, D) a scarf of repulsion (unseen) (50, 24, D) a +1 barding of fire resistance (50, 25, D) a staff of earth (50, 36, D) a +2 scale mail of cold resistance (50, 37, D) the +4 great mace "Beastbane" {speed, rElec rC- rN+ Will+} rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. (50, 39, D) a +0 long sword (51, 13, D) a +0 pair of gloves of strength (unseen) (51, 24, D) a +2 rapier of flaming (51, 36, D) a +3 long sword of holy wrath (51, 37, D) an amulet of the acrobat (51, 39, D) a +0 dire flail a +0 robe (51, 40, D) a +0 battleaxe a +0 robe (52, 13, D) a book of Hexes (52, 25, D) the staff of fire "Vacisum" {Drain rF+ Will+ Str+4} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+4). rF: It protects you from fire. Drain: It drains your maximum health when unequipped. Will: It increases your willpower. It falls into the 'Staves' category. It is a weapon for one hand-pair. (52, 36, D) the +0 pair of boots "Taoreom" {rPois Dex+5 Slay-6} Dex: It affects your dexterity (+5). Slay: It affects your accuracy & damage with ranged weapons and melee (-6). rPois: It protects you from poison. (53, 13, D) a book of Chaos (53, 24, D) a staff of death (53, 25, D) a +0 spectral quarterstaff (53, 36, D) a +6 rapier of electrocution (53, 40, D) a +0 robe (54, 13, D) a wand of mindburst (10) (54, 25, D) a +2 great mace of protection (54, 30, D) a shard shrike corpse (55, 13, D) the +8 chain mail "Teduhukh" {rPois Int+9 Dex-2} Int: It affects your intelligence (+9). Dex: It affects your dexterity (-2). rPois: It protects you from poison. (unseen) (55, 24, D) the +7 war axe "Isynorokle" {distort, rC+ rN++} rC: It protects you from cold. rN: It greatly protects you from negative energy. (59, 36, D) a +7 antimagic double sword (59, 41, D) a cane toad corpse (60, 37, D) the +9 falchion of Linearity {heavy, MP+9 Str+4} Str: It affects your strength (+4). MP: It affects your magic capacity (+9). (60, 40, D) a bullfrog corpse a cane toad corpse (60, 41, D) a black mamba corpse (61, 0, D) the +0 barding "Syxuch" {Drain Fly rCorr} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. (61, 3, D) a shapeshifter corpse (skeletalised by now) (61, 8, D) a +3 scale mail of willpower (61, 16, D) a +6 ring of dexterity (61, 21, D) a tarantella corpse (61, 26, D) a +2 dagger of protection (61, 35, D) a +1 helmet of intelligence (61, 37, D) a +1 sling of draining (61, 40, D) a yak corpse (61, 41, D) a yak corpse (61, 42, D) a blink frog corpse (62, 0, D) a staff of conjuration (62, 1, D) a +4 spear of venom (62, 3, D) an ugly thing corpse (skeletalised by now) (62, 8, D) a +2 arbalest of flaming (62, 9, D) a staff of cold (62, 20, D) a redback corpse (62, 21, D) a tarantella corpse (62, 26, D) a +2 scale mail of fire resistance (62, 27, D) a +0 heavy long sword (unseen) (63, 0, D) a staff of cold (63, 8, D) a +0 heavy sling (63, 11, D) a water moccasin corpse (skeletalised by now) (63, 16, D) a staff of air (unseen) (63, 19, D) a wolf spider corpse (63, 27, D) the staff of fire "Jyereuw" {rPois rF+ Will+ Dex+2} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+2). rF: It protects you from fire. rPois: It protects you from poison. Will: It increases your willpower. It falls into the 'Staves' category. It is a weapon for one hand-pair. (63, 29, D) a +1 long sword a +0 robe (64, 11, D) an adder corpse (skeletalised by now) (64, 16, D) a staff of poison (unseen) (64, 22, D) a jumping spider corpse (64, 26, D) the +1 hand axe of Plog {freeze, rF+ rCorr MP+9} rF: It protects you from fire. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (64, 27, D) a +2 dagger of draining (unseen) (65, 26, D) a +1 flail of protection (68, 0, D) the +6 rapier "Kaxkimaunk" {elec, rElec Str+4 Int+2 Dex+3} Str: It affects your strength (+4). Int: It affects your intelligence (+2). Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. (68, 41, D) a wind drake corpse (69, 36, D) a +0 spear of freezing (70, 8, D) the staff of death "Ofixkig" {Fly rN+ Int-3 SInv} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (-3). rN: It protects you from negative energy. SInv: It lets you see invisible. Fly: It grants you flight. It falls into the 'Staves' category. It is a weapon for one hand-pair. (unseen) (70, 9, D) a +6 falchion of venom (unseen) (70, 10, D) a hell hound corpse (skeletalised by now) (71, 8, D) a staff of conjuration (71, 10, D) a hell hound corpse (skeletalised by now) (71, 26, D) a staff of death (71, 27, D) the staff of poison "Rahetzoi" {Fly rPois Dex+2} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+2). rPois: It protects you from poison. Fly: It grants you flight. It falls into the 'Staves' category. It is a weapon for one hand-pair. (unseen) (71, 36, D) a +4 flail of holy wrath (71, 37, D) the +1 war axe of the Modern Gods {flame, *Rage Str+2 Int+2} Str: It affects your strength (+2). Int: It affects your intelligence (+2). *Rage: It berserks you when you make melee attacks (+20% chance). (72, 8, D) the staff of cold "Hidyrox" {Fragile rPois rC+ rN+} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC: It protects you from cold. rPois: It protects you from poison. rN: It protects you from negative energy. Fragile: It will be destroyed if unequipped. It falls into the 'Staves' category. It is a weapon for one hand-pair. (unseen) (72, 9, D) a +2 heavy war axe (unseen) (72, 16, D) the +0 helmet "Tixtelai" {rPois rC+} rC: It protects you from cold. rPois: It protects you from poison. (72, 18, D) a +0 arbalest (72, 19, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (72, 27, D) a staff of air (72, 30, D) an ugly thing corpse (72, 36, D) an amulet of regeneration (72, 37, D) a +0 scimitar of holy wrath (73, 16, D) a staff of poison (unseen) (73, 19, D) a +0 arbalest a +0 arbalest a yaktaur corpse (skeletalised by now) (73, 26, D) a +0 dagger of protection (73, 27, D) a +3 antimagic shortbow (unseen) (73, 37, D) the +4 consecrated labrys {holy, Valiant Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. SInv: It lets you see invisible. Fly: It grants you flight. Fragile: It will be destroyed if unequipped. (74, 2, D) a +0 dagger a +0 robe (74, 19, D) a +3 halberd a +0 plate armour (74, 30, D) a shapeshifter corpse (75, 1, D) a +0 heavy mace (75, 2, D) a +0 dagger an orc corpse (skeletalised by now) (75, 19, D) a +0 arbalest a yaktaur corpse (skeletalised by now)