Dungeon Crawl Stone Soup version 0.32-a0-643-ga006e77 (webtiles) character file. Game seed: 2407722818906208028 4 Abbadon the Chucker (level 1, -1/17 HPs) Began as a Gnoll Wanderer on Mar 7, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:04:22 (88 turns). Abbadon the Chucker (Gnoll Wanderer) Turns: 88, Time: 00:04:22 Health: -1/17 AC: 2 Str: 8 XL: 1 Next: 60% Magic: 4/4 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . a - +0 sling rCold . . . (no shield) rNeg . . . e - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 sling (weapon) c - a +0 dagger Missiles b - 8 poisoned darts (quivered) Armour e - a +0 robe (worn) Scrolls f - a scroll of noise {unknown} Potions d - a potion of berserk rage Skills: + Level 2.4 Fighting + Level 0.1 Short Blades + Level 0.1 Long Blades + Level 0.1 Axes + Level 0.1 Maces & Flails + Level 0.1 Polearms + Level 0.1 Staves + Level 6.4 Ranged Weapons + Level 6.4 Throwing + Level 0.1 Armour + Level 0.1 Dodging + Level 0.1 Stealth + Level 0.1 Shields + Level 0.1 Unarmed Combat + Level 2.6 Spellcasting + Level 0.1 Conjurations + Level 0.1 Hexes + Level 0.1 Summonings + Level 0.1 Necromancy + Level 0.1 Translocations + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 3.6 Earth Magic + Level 0.1 Alchemy + Level 0.2 Invocations + Level 0.1 Evocations + Level 0.1 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 20% 2d7 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 10% N/A 17% 3 Ensorcelled Hibernation Hex/Ice 2% N/A 36% 2 Fugue of the Fallen Necr 1% N/A 58% 3 Petrify Alch/Erth 6% N/A 75% 4 Anguish Hex/Necr 0% N/A 94% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The jackal bites you. The jackal closely misses you. The jackal bites you but does no damage. The bat closely misses you. The jackal barely misses you. The jackal closely misses you. You shoot a sling bullet. The sling bullet hits the jackal. The jackal is almost dead. The bat hits you but does no damage. The jackal bites you. The jackal misses you. The jackal bites you. The jackal misses you. You shoot a sling bullet. The sling bullet hits the jackal. The jackal is almost dead. The jackal bites you but does no damage. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The bat completely misses you. The jackal misses you. You shoot a sling bullet. The sling bullet hits the jackal. The jackal is severely wounded. The bat misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal closely misses you. The jackal barely misses you. x2 The jackal bites you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet closely misses the jackal. The sling bullet hits the hobgoblin but does no damage. The bat hits you but does no damage. x2; The jackal completely misses you. The jackal closely misses you. The jackal barely misses you. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You shoot a sling bullet. The sling bullet closely misses the jackal. The sling bullet hits the hobgoblin. The hobgoblin is heavily wounded. The bat hits you but does no damage. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #####...<.. ..... ...# ........... ..... ..# #ß#ß#ß#...# ...... #.########ß...ß (...#. #........##.#.# #....(####....# ..#ß.#.ß ......†g##...####.##.#.# .....>hh##....##..#ß...ß ......h@.#........###'## ###.####.b....###.##..). ####...# #.##.... #...# #.#....# #...# #.[.#### ##### #..## #####..##### ##......†...# #...........# You could see 3 jackals, a hobgoblin and a bat. Vanquished Creatures An endoplasm (D:1) A frilled lizard (D:1) A goblin (D:1) 2 rats (D:1) 5 creatures vanquished. Vanquished Creatures (others) A bat (D:1) 1 creature vanquished. Grand Total: 6 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Abbadon the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Abbadon set off with the following items: a +0 sling, 12 | poisoned darts, a +0 dagger, a potion of berserk rage, a +0 | robe; and the following spell memorised: Sandblast; and the | following spells available to memorise: Passwall, Petrify. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 88 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_rooms, serial_shops, shop, kennysheep_small_spiral, nrook_campfire, skrybe_limestone_x, minmay_quantized Action || total ---------------------------++------- Fire: Sling || 16 Throw: Dart || 8 Armour: Robe || 30 Dodge: Dodged || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 86 | 86 | 0 | 0 | 0 | 1 | 86.0 | Dungeon | 86 | 86 | 0 | 0 | 0 | 1 | 86.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 86 daAuts