Seeded DCSS version 0.33-a0-780-g159b78985f (webtiles) character file. Game seed: 7040056571697364609 (custom seed) 4 Abbadon the Chiller (level 1, -2/13 HPs) Began as a Merfolk Ice Elementalist on Jan 20, 2025. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:40 (167 turns). Abbadon the Chiller (Merfolk Ice Elementalist) Turns: 167, Time: 00:02:41 Health: -2/13 AC: 2 Str: 8 XL: 1 Next: 60% Magic: 2/3 EV: 11 Int: 14 God: Gold: 13 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions b - a potion of magic Skills: * Level 0.2 Fighting + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.6 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 28% 1d5 11% 3 Ozocubu's Armour Ice 14% N/A 11% 3 Ensorcelled Hibernation Hex/Ice 14% N/A 14% 2 Summon Ice Beast Ice/Summ 7% N/A 28% 3 Fugue of the Fallen Necr 1% N/A 56% 3 Anguish Hex/Necr 0% N/A 93% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) You freeze the endoplasm. The endoplasm quivers. The endoplasm is lightly wounded. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm hits you. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You completely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm misses you. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... #.J.J...# #.###.#### #####.### #.# #....# #.# #.# ####.. #.# #.# ### #.# #.# #.# #.# #†# ###.# #J# #...# #@#####.### #...)...# ######### You could see an endoplasm. Vanquished Creatures 2 hobgoblins (D:1) A kobold (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Abbadon the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 167 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 14 Cast: Freeze || 5 Armour: Robe || 8 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 167 | 167 | 0 | 21 | 67 | 1 | 167.0 | Dungeon | 167 | 167 | 0 | 21 | 67 | 1 | 167.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 167 daAuts