Dungeon Crawl Stone Soup version 0.33-a0-1343-gd632a87c15 (webtiles) character file. Game seed: 4067738223414973374 2 Abbadon the Thaumaturge (level 1, 0/13 HPs) Began as a Gnoll Wanderer on Apr 10, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:28 (103 turns). Abbadon the Thaumaturge (Gnoll Wanderer) Turns: 103, Time: 00:01:29 Health: 0/13 AC: 4 Str: 13 XL: 1 Next: 40% Magic: 10/12 EV: 9 Int: 10 God: Gold: 0 SH: 0 Dex: 10 Spells: 21/22 levels left rFire . . . a - +0 club rCold . . . (no offhand) rNeg . . . d - +0 leather armour rPois . b - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 helmet (worn) d - a +0 leather armour (worn) Scrolls f - a scroll of noise {unknown} g - a scroll of teleportation {unknown} Potions c - a potion of heal wounds Talismans e - a quill talisman Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 0.0 Throwing + Level 0.0 Armour + Level 0.0 Dodging + Level 5.8 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 11.2 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Forgecraft + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Alchemy + Level 0.1 Invocations + Level 0.0 Evocations + Level 2.3 Shapeshifting You had 21 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 10% 2d5 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 20% 1d4 16% 1 Searing Ray Conj 10% 2d4 22% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 41% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You kill the quokka! The ball python hisses angrily. A jackal comes into view. A jackal comes into view. Casting: Sandblast (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (83% to hit) The blast of sand hits the ball python! You kill the ball python! The jackal barks! Casting: Sandblast (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (76% to hit) The blast of sand hits the jackal but does no damage. The jackal misses you. You hit the jackal. Your bite misses the jackal. The jackal is heavily wounded. The jackal bites you. The jackal completely misses you. The jackal bites you. The jackal bites you but does no damage. You hit the jackal. Your bite misses the jackal. The jackal is moderately wounded. The jackal bites you. The jackal bites you but does no damage. The jackal barely misses you. The jackal closely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. x3 * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You barely miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... . ..# # #.#########.#####.#### #.................... ......####.....##..### #####.# #...........# #.# #.>.........## #.# #............# #.####......h$†.# #..[........@h..# ######.##########+#.# .....#.......# # .###.#.#####.# .#<#.#.#.....# .#...#.#.##### .#####.#.#...# .......#.#.#.# ######.#.#.#.# You could see 2 jackals. Vanquished Creatures A ball python (D:1) A quokka (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Reached skill level 11 in Spellcasting 0 | D:1 | Abbadon the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Abbadon set off with the following items: a +0 club, a +0 | helmet, a potion of heal wounds, a +0 leather armour, a | quill talisman; and the following spells available to | memorise: Kinetic Grapnel, Sandblast, Searing Ray, Mephitic | Cloud. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 12/12 2 | D:1 | Learned a level 1 spell: Sandblast 103 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_basic Skill XL: | | ---------------+-+----- Spellcasting | | 11.2 Stealth | | 5.8 Invocations | | 0.1 Shapeshifting | | 2.3 Action || total ---------------------------++------- Melee: Club || 5 Cast: Sandblast || 3 Armour: Leather armour || 11 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 104 | 104 | 0 | 0 | 83 | 1 | 104.0 | Dungeon | 104 | 104 | 0 | 0 | 83 | 1 | 104.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 104 daAuts