Abbadon Level 1 of the Dungeon (0, 0, D:1) a human skeleton (19, 2, D:1) a frilled lizard corpse (skeletalised by now) (21, -15, D:1) a jackal skeleton a jackal skeleton (25, 14, D:1) a +0 whip (26, -12, D:1) a hobgoblin skeleton (27, -9, D:1) a +0 dagger (33, 10, D:1) a +0 club a goblin skeleton (34, -5, D:1) a +0 short sword (34, 9, D:1) a +0 leather armour (35, -6, D:1) a ball python skeleton (35, 0, D:1) a +0 leather armour (38, 7, D:1) a quokka skeleton (40, -14, D:1) a +0 ring mail (43, 8, D:1) a rat corpse (skeletalised by now) (44, -16, D:1) a +0 short sword a kobold corpse (skeletalised by now) (44, 9, D:1) a rat corpse (skeletalised by now) (46, -4, D:1) a +1 mace of holy wrath (58, 12, D:1) a +0 whip Level 2 of the Dungeon (2, 1, D:2) a +0 sling the +9 long sword "Grim" {spect, ^Contam rF++ Str+2 Dex+2} ^Contam: It causes magical contamination when unequipped. rF++: It greatly protects you from fire. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). a kobold corpse (3, -11, D:2) a +0 dagger (7, 17, D:2) a +0 leather armour (8, -16, D:2) a +0 helmet (13, 17, D:2) a +0 whip a kobold corpse (15, 1, D:2) a +0 robe (25, 18, D:2) a book of Frost (26, 20, D:2) a +1 dagger of venom (unseen)