Dungeon Crawl Stone Soup version 0.34-a0-1629-g29b25b21a2 (webtiles) character file. Game seed: 16952363118779483512 18 Abbadon the Magician (level 2, -1/19 HPs) Began as a Barachi Hedge Wizard on Dec 23, 2025. Slain by a jelly (2 damage) ... on level 2 of the Dungeon. The game lasted 00:06:32 (1319 turns). Abbadon the Magician (Barachi Hedge Wizard) Turns: 1319, Time: 00:06:33 Health: -1/19 AC: -2 Str: 11 XL: 2 Next: 70% Magic: 1/6 EV: 11 Int: 14 God: Gold: 90 SH: 0 Dex: 11 Spells: 7/8 levels left rFire . . . (100%) d - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: corroded, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons a - a +0 dagger d - a +0 short sword (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls c - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of ambrosia {unknown} f - 2 potions of attraction {unknown} Baubles g - 3 flux baubles Skills: + Level 2.2 Dodging + Level 2.0 Stealth + Level 3.9 Spellcasting + Level 2.3 Conjurations + Level 1.2 Summonings + Level 0.8 Necromancy + Level 1.1 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 18% 2d5 11% 2 Blink Tloc 10% N/A 19% 2 Call Imp Summ 12% N/A 19% 2 Grave Claw Necr 10% 2d7 21% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 38% 3 Vampiric Draining Necr 5% 2d6 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (lightly wounded, 100% to hit) The magic dart hits the jelly. The jelly is moderately wounded. Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Your magical contamination has completely faded away. Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (moderately wounded, 100% to hit) The magic dart hits the jelly. The jelly is moderately wounded. Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. The jelly attacks as it pursues you! The jelly hits you but does no damage. You hit the jelly but do no damage. Your hands burn! The jelly is moderately wounded. The jelly barely misses you. You hit the jelly. Your hands burn! The jelly is heavily wounded. The jelly hits you. You are splashed with acid! * * * LOW HITPOINT WARNING * * * You hit the jelly. Your hands burn! * * * LOW HITPOINT WARNING * * * The acid corrodes you! The jelly is heavily wounded. The jelly barely misses you. You hit the jelly. Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is heavily wounded. The jelly hits you. You die... #.# #.# #.# ####### #.# ### #JJ@..# #.# ##.## #.###.# #.###...###.# #.# #.##.....##J###.# #.#..........##.# ##.##.....##..##.# ###...##...###..##.# ..........## #.....# ###...#########.#### You could see a jelly and an endoplasm. Vanquished Creatures 3 endoplasms (D:1) 3 hobgoblins 3 ball pythons 2 bats (D:1) A frilled lizard (D:1) A goblin (D:2) 4 kobolds 4 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Abbadon the Barachi Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 591 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/6 1319 | D:2 | Slain by a jelly Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_b, layout_loops_cross D:2: minmay_alternating_diamond, layout_loops_corners, basic_altar, grunt_ministairs_15, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 2.2 Spellcasting | | 3.9 Conjurations | | 2.3 Summonings | | 1.2 Necromancy | | 0.8 Translocations | | 1.1 Action || total ---------------------------++------- Attack: Normal || 22 Melee: Short sword || 22 Cast: Magic Dart || 53 Armour: Robe || 15 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1468 | 1424 | 44 | 0 | 1276 | 2 | 734.0 | Dungeon | 1468 | 1424 | 44 | 0 | 1276 | 2 | 734.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1207 daAuts D:2: 260 daAuts