Agrajag Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (5, -26, D:1) a +0 scale mail (11, -6, D:1) a +0 club (15, -29, D:1) a +0 dagger (17, -11, D:1) a +0 club (18, -12, D:1) a +0 short sword 2 stones (19, -10, D:1) a +0 short sword (25, -18, D:1) a +0 dagger (30, -20, D:1) a +0 dagger (36, -23, D:1) 7 stones (37, -35, D:1) a +0 short sword (50, -33, D:1) a +0 club (52, -40, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, -5, D:2) a +0 club (15, 9, D:2) a +0 hand axe (16, 6, D:2) 2 stones (17, 4, D:2) a +0 flail a +3 sling (21, 10, D:2) a +0 dagger (22, 3, D:2) a +0 club (25, 2, D:2) a +0 club (27, 9, D:2) a +0 dagger (27, 10, D:2) a +0 dagger (28, -2, D:2) a +0 dagger (28, 10, D:2) a +2 dagger of pain a +0 dagger (29, 10, D:2) a +0 club a +0 dagger a +0 animal skin a +0 helmet (31, 17, D:2) a stone a +0 short sword (31, 18, D:2) a +0 club a +0 sling (31, 23, D:2) 9 stones (39, 5, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, -4, D:3) a +0 club a +0 ring mail a +0 whip (1, -2, D:3) a +0 quarterstaff (4, -4, D:3) a +0 leather armour a +0 club (5, -7, D:3) a +0 club (7, -4, D:3) 3 poisoned darts (8, -4, D:3) a +0 robe a +2 dagger of speed (9, -3, D:3) a +0 leather armour a +0 mace (10, -3, D:3) a +0 short sword (12, -5, D:3) a +0 war axe (21, -17, D:3) 3 stones (22, -6, D:3) a +0 dagger (22, 17, D:3) a +0 spear a throwing net a +0 whip (26, 17, D:3) a +0 dagger a +0 spear (32, -11, D:3) 4 javelins (43, 6, D:3) 9 stones (43, 7, D:3) 2 atropa-tipped darts (47, 11, D:3) a +0 club 3 stones Level 4 of the Dungeon (6, -10, D:4) 2 poisoned darts (6, -3, D:4) a +0 dagger 5 stones (7, 6, D:4) a +0 short sword (12, -5, D:4) a +0 falchion (19, -7, D:4) a +0 dagger a +0 robe (19, -3, D:4) a +0 flail a +0 club (23, 4, D:4) a +0 flail a +0 leather armour (30, -25, D:4) a +0 dagger a +0 robe (32, -26, D:4) a +0 whip a boomerang (34, -30, D:4) a +0 whip of venom a +0 dagger a +0 robe (35, -31, D:4) a +0 short sword (35, 8, D:4) a +0 short sword (36, 7, D:4) a +0 halberd (47, -13, D:4) a +0 spear Level 5 of the Dungeon (0, 0, D:5) 5 stones (1, -13, D:5) a +0 quarterstaff (5, -27, D:5) 3 datura-tipped darts (10, -4, D:5) the +0 chain mail of the Centipede {+Blink rElec rF-} rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. +Blink: It lets you blink. (12, -21, D:5) a +0 club (18, -22, D:5) a +0 scale mail (23, -6, D:5) a +0 short sword a boomerang (27, -15, D:5) a +0 leather armour (29, -9, D:5) a +0 scale mail (44, -23, D:5) a +0 scale mail (48, -3, D:5) a +0 giant spiked club Level 6 of the Dungeon [Shop] Jaclaehe's Antique Weapon Shoppe the +6 dagger "Teted" {freeze, Str+6} (1649 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+6). the +6 arbalest "Damnation" {damnation} (2480 gold) Any ammunition fired from it explodes in a burst of damnation on striking a foe, dealing damage which bypasses armour. a +0 dagger (62 gold) a +2 rapier of draining (595 gold) a +0 whip (77 gold) a +0 trident (108 gold) a +2 vampiric spear (651 gold) the +5 rapier "Ytaup" {flame, Fly} (1280 gold) It burns those it strikes, dealing additional fire damage. Fly: It grants you flight. the +6 war axe "Ebloat" {freeze, Dex+3} (1537 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+3). a +0 long sword (108 gold) (0, 0, D:6) 5 stones (12, 12, D:6) a +0 dagger 2 boomerangs a +0 scale mail a +0 hand axe (16, 18, D:6) a +0 short sword a +0 leather armour (22, -14, D:6) 3 javelins (27, 40, D:6) a +0 dagger a +0 chain mail (28, -14, D:6) an amulet of guardian spirit (28, 19, D:6) a +0 dagger (28, 22, D:6) a +0 club (29, 19, D:6) a +0 chain mail a +0 scimitar (30, 19, D:6) a +0 robe a +1 dagger of draining (30, 20, D:6) a +0 robe a +0 dagger (38, 26, D:6) a +0 ring mail 3 boomerangs a +0 flail (38, 27, D:6) a +0 club a +0 leather armour (38, 28, D:6) a +0 ring mail a +0 mace (51, 38, D:6) 6 poisoned darts (52, 41, D:6) a +1 short sword of venom (53, -7, D:6) 6 poisoned darts (53, -6, D:6) a +0 cloak (56, -17, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) a +0 robe (3, -9, D:7) a +0 club (14, 6, D:7) a +0 falchion (14, 19, D:7) a +0 whip (15, -8, D:7) a +0 leather armour a +0 flail (20, -5, D:7) a +0 leather armour a +2 spectral quarterstaff a +0 sling (21, -8, D:7) a +1 mace of draining (21, -7, D:7) a +0 morningstar (22, -7, D:7) a +0 war axe (28, 18, D:7) a +0 war axe a +0 chain mail (30, 7, D:7) a +0 short sword (30, 22, D:7) a +0 flail (31, 22, D:7) a +0 flail (31, 23, D:7) a +0 spear of freezing (32, 17, D:7) a +0 hand axe (32, 19, D:7) a +0 battleaxe a +0 chain mail (33, 17, D:7) a +0 whip a +0 leather armour (34, 27, D:7) a throwing net (35, 26, D:7) a +0 whip a +0 robe (38, 30, D:7) a throwing net (42, -1, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 robe (1, -9, D:8) a +0 whip (2, -10, D:8) a +0 halberd (2, -6, D:8) a +0 spear (3, -5, D:8) a +0 flail (5, -7, D:8) a +0 halberd (5, 0, D:8) a +0 halberd (8, -10, D:8) a +0 trident (13, -2, D:8) 5 stones (15, 5, D:8) a +0 club (16, 9, D:8) a throwing net (16, 10, D:8) a +0 robe a +0 club (18, -4, D:8) a +0 scale mail a boomerang a +0 falchion (22, -10, D:8) 8 stones (28, -10, D:8) a +0 halberd (32, 10, D:8) a +0 leather armour (33, 6, D:8) a +0 ring mail (34, -13, D:8) a +0 robe a +0 great sword (36, -12, D:8) a +3 mace (36, 12, D:8) a staff of air (42, 8, D:8) 2 stones (47, 7, D:8) a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) a +0 short sword a +0 whip a +0 chain mail a +0 hand axe a +0 leather armour 3 boomerangs a +0 short sword a +0 ring mail a +0 dagger (1, 0, D:9) a +0 club (2, 0, D:9) a +0 whip a +0 ring mail a +1 flail of protection a +0 ring mail a +0 club a +0 leather armour a +0 flail a boomerang of dispersal a +0 club a +0 leather armour a +0 hand axe a +0 chain mail a +0 long sword (3, -10, D:9) a +0 ring mail the +10 morningstar "Eos" {elec, Halo rElec} It occasionally discharges a powerful burst of electricity upon striking a foe. It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (3, -1, D:9) a +2 hand axe of venom (3, 0, D:9) a +0 chain mail a +0 battleaxe a +0 chain mail a +0 club (8, -4, D:9) a +2 hand axe of draining (8, 14, D:9) 6 gold pieces (still there?) a +0 long sword (still there?) a +0 ring mail (still there?) a +2 buckler (still there?) (10, 14, D:9) 9 gold pieces (12, -18, D:9) a +0 dagger a +0 short sword (13, -26, D:9) a +0 leather armour (14, -13, D:9) a +0 robe a +0 club (14, 7, D:9) 8 gold pieces (15, -16, D:9) a +0 robe a +0 dagger (15, -15, D:9) a +0 robe a +1 long sword (15, -14, D:9) a +0 shortbow (19, -14, D:9) a +0 hand axe of flaming (unseen) (23, -30, D:9) 14 gold pieces (25, -30, D:9) 8 gold pieces (25, -29, D:9) 8 gold pieces (26, -28, D:9) a +0 robe a +0 dagger 19 gold pieces (30, 4, D:9) a +0 ring mail (31, 14, D:9) a +0 shortbow (42, -24, D:9) 5 stones (48, -20, D:9) a +0 shortbow 20 gold pieces (49, -20, D:9) a +0 robe a +1 mace of freezing (53, -17, D:9) a +0 robe a +0 trident 6 gold pieces (54, 19, D:9) a +4 giant spiked club a +0 robe (67, -22, D:9) a +0 ring mail the Ecumenical Temple