Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 9815459755948148636 14 Agrajag the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Nov 14, 2023. Slain by a ball python (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:25 (331 turns). Agrajag the Conjurer (Deep Elf Conjurer) Turns: 331, Time: 00:01:26 Health: 0/15 AC: 3 Str: 4 XL: 2 Next: 31% Magic: 0/8 EV: 12 Int: 22 God: Gold: 42 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons i - a +0 spear Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) Scrolls d - a scroll of silence {unknown} e - 3 scrolls of identify {unknown} g - a scroll of enchant weapon {unknown} h - a scroll of immolation {unknown} Potions b - a potion of magic c - 3 potions of heal wounds {unknown} Skills: + Level 2.8 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting + Level 4.5 Conjurations + Level 1.1 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Ignite Poison Fire/Tmut/Pois 3% N/A 34% 3 Fulminant Prism Conj/Hex 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Sticky Flame Conj/Fire 13% 2d4 43% 4 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The jackal bites you but does no damage. The jackal barely misses you. You see here a +0 spear. i - a +0 spear The ball python closely misses you. The ball python grabs you. The ball python constricts you. The jackal bites you. The endoplasm hits you but does no damage. You escape the ball python's grasp. The endoplasm attacks as you move away! The endoplasm misses you. The ball python bites you but does no damage. The ball python barely misses you. The jackal bites you but does no damage. The ball python bites you but does no damage. The ball python barely misses you. The jackal barely misses you. The endoplasm attacks as you move away! The endoplasm hits you. The jackal closely misses you. The ball python closely misses you. The ball python misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (98% to hit) The searing ray hits the goblin. You kill the goblin! The searing ray hits the endoplasm. The endoplasm is almost dead. (Press . to maintain the ray.) The ball python bites you. The ball python misses you. Without enough magic to sustain it, your searing ray dissipates. The ball python bites you. The ball python grabs you. The ball python constricts you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You escape the ball python's grasp. The ball python attacks as you move away! The ball python barely misses you. x2 The ball python attacks as you move away! The ball python bites you. You die... #.#.......# ###. #.#.†.....# .... #.#.......# .).. ..#####.#..J....# .... ......#.#..h....# #### #.....####### # #.#.#hJ# # #...##S## # #.# ##.###@.# # #.# #......# # #.# #.###### #.# #.# #####.######.# #.........#..# ##### #.........#.## #...# #.........#(# #...# ............# #...# You could see an endoplasm, a jackal and a ball python. Vanquished Creatures A ball python (D:1) 2 bats (D:1) 2 goblins (D:1) A hobgoblin (D:1) A jackal (D:1) 2 kobolds (D:1) A frilled lizard (D:1) 2 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Agrajag the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 145 | D:1 | Reached skill level 1 in Hexes 145 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 159 | D:1 | Learned a level 2 spell: Searing Ray 331 | D:1 | Slain by a ball python Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_rooms Skill XL: | 1 | ---------------+----+----- Hexes | 1 | 1.1 Dodging | | 2.8 Stealth | | 2.4 Spellcasting | | 3.3 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 19 Searing Ray || 2 Armour: Robe || 8 Dodge: Dodged || 16