Dungeon Crawl Stone Soup version 0.31-a0-1009-g454b1f1 (webtiles) character file. Game seed: 12812547494107477551 84 Agrajag the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Nov 15, 2023. Slain by Terence ... wielding a +1 morningstar of protection (11 damage) ... on level 2 of the Dungeon. The game lasted 00:05:02 (2470 turns). Agrajag the Conjurer (Deep Elf Conjurer) Turns: 2470, Time: 00:05:03 Health: -2/24 AC: 3 Str: 4 XL: 4 Next: 24% Magic: 2/12 EV: 12 Int: 25 God: Gold: 128 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . l - +0 spear rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . j - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 128 gold pieces. Inventory: Hand Weapons l - a +0 spear (weapon) Armour a - a +0 robe (worn) j - a +0 pair of boots (worn) Wands m - a wand of charming (10) Scrolls c - a scroll of blinking d - a scroll of revelation {unknown} e - a scroll of noise {unknown} f - a scroll of enchant armour {unknown} g - 2 scrolls of vulnerability {unknown} k - 2 scrolls of identify {unknown} o - 2 scrolls of teleportation {unknown} Potions b - a potion of magic h - a potion of ambrosia {unknown} i - a potion of brilliance {unknown} n - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.8 Spellcasting + Level 5.4 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Tukima's Dance Hex 6% N/A 26% 3 Fulminant Prism Conj/Hex 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Dimensional Bullseye Hex/Tloc 3% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Yredelemnul Annotations: D:2 Terence D:3 2 runed translucent doors Message History Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +1 morningstar of protection and wearing a +0 scale mail (83% to hit) The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence! Terence is heavily wounded. Terence closely misses you. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence closely misses you. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence barely misses you. Terence barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 morningstar of protection and wearing a +0 scale mail (heavily wounded, 83% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence closely misses you. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +1 morningstar of protection. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +1 morningstar of protection! Ouch! That really hurt! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 morningstar of protection and wearing a +0 scale mail (severely wounded, 83% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +1 morningstar of protection! You die... Terence says, "That felt goooood." ##.#########.#.........).รท..### #.# #.#...........##...### #.. ##.#....#......####...# ##.# ##...........#### ###.# #.# #...####.#...# #.> +.######...# #..#..## ### #..........###.....#### ###..#.................(. .#...#..........@........ .#.............##@.......## ##### ##.............# .........###.... #...##.........# ................ #...##.........# ........####.... ..####.........# ........ ##### .## #.........# ######## ## #.........# ########### You could see Terence. Vanquished Creatures 2 adders A worm (D:3) 2 dart slugs An orc (D:3) 4 endoplasms A giant cockroach (D:2) 5 goblins 3 hobgoblins (D:1) 2 jackals (D:3) 3 quokkas 8 ball pythons 5 bats 9 frilled lizards 6 kobolds 5 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Agrajag the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 399 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 462 | D:1 | Learned a level 2 spell: Searing Ray 1069 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1117 | D:2 | Reached skill level 5 in Conjurations 1136 | D:2 | Found a basalt altar of Yredelemnul. 1396 | D:2 | Noticed Terence 1714 | D:3 | Found a large runed translucent door. 1714 | D:3 | Found a large runed translucent door. 2168 | D:3 | Noticed a wight 2237 | D:2 | Reached XP level 4. HP: 19/24 MP: 9/12 2470 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_basic D:2: layout_rooms, basic_altar, minmay_divided_ellipse, uniq_terence D:3: minmay_evil_eye, layout_basic, tgw_trog, ebering_ghost_disaster_area Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.8 Conjurations | 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Spear | 2 | 1 || 3 Cast: Magic Dart | 69 | 4 || 73 Searing Ray | 12 | 9 || 21 Use: Scroll | 1 | || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 6 | 7 || 13 Dodge: Dodged | 3 | 9 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2469 | 2457 | 12 | 100 | 2027 | 3 | 823.0 | Dungeon | 2469 | 2457 | 12 | 100 | 2027 | 3 | 823.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1006 daAuts D:3: 778 daAuts D:2: 685 daAuts