Dungeon Crawl Stone Soup version 0.31-a0-1016-g0064d26 (webtiles) character file. Game seed: 17075976974951955883 12 Agrajag the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on Nov 16, 2023. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:58 (561 turns). Agrajag the Magician (Djinni Conjurer) Turns: 561, Time: 00:00:59 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 45% Gold: 96 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 96 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of fear {unknown} c - a scroll of noise {unknown} d - 2 scrolls of identify {unknown} f - a scroll of amnesia {unknown} Potions e - a potion of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.8 Spellcasting * Level 3.8 Conjurations * Level 3.8 Hexes Level 0.0 Charms * Level 3.8 Summonings * Level 3.8 Necromancy * Level 3.8 Translocations * Level 3.8 Transmutations * Level 3.8 Fire Magic * Level 3.8 Ice Magic * Level 3.8 Air Magic * Level 3.8 Earth Magic * Level 3.8 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Hex 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 28% 4 e - Dazzling Flash Conj/Hex 36% N/A 9% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) The searing ray misses the adder. The adder bites you. The searing ray misses the adder. The adder bites you. x2 The searing ray misses the adder. You finish channelling your searing ray. The adder misses you. A rat comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (63% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The adder closely misses you. The adder barely misses you. The adder bites you. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (63% to hit) The searing ray hits the adder. The adder is lightly wounded. The searing ray hits the kobold. The kobold is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The adder bites you. You die... #. .# #. #.# #.# ..# .[# #†# [. #.# #. #.# ###.##r#####.####### ........KS@......... ############........ #.#...####### #####...####.#.### ...............# .......####.### .....##.....# ####...##.....# .......##.....#### You could see an adder, a kobold and a rat. Vanquished Creatures A ball python (D:1) An endoplasm (D:1) A goblin (D:1) A jackal (D:2) 2 kobolds (D:1) A quokka (D:1) 3 frilled lizards (D:1) 2 rats 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Agrajag the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Agrajag set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 244 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 561 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_rooms, kennysheep_pointless_box D:2: layout_basic, minmay_pentomino_p2, uniq_crazy_yiuf_cottage, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 16 Searing Ray || 2 Armour: Robe || 7 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 560 | 529 | 31 | 0 | 473 | 2 | 280.0 | Dungeon | 560 | 529 | 31 | 0 | 473 | 2 | 280.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 522 daAuts D:2: 38 daAuts