Dungeon Crawl Stone Soup version 0.31-a0-1017-g7cb12e4 (webtiles) character file. Game seed: 968779097680429997 96 Agrajag the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on Nov 16, 2023. Slain by a gnoll sergeant ... wielding a +1 heavy spear (6 damage) ... on level 3 of the Dungeon. The game lasted 00:03:42 (1744 turns). Agrajag the Magician (Djinni Conjurer) Turns: 1744, Time: 00:03:42 Health: -1/31 AC: 2 Str: 6 XL: 4 Next: 98% Gold: 156 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 156 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +0 leather armour Scrolls b - a scroll of fear {unknown} c - a scroll of amnesia {unknown} f - a scroll of blinking {unknown} h - a scroll of immolation {unknown} i - a scroll of revelation {unknown} j - a scroll of enchant weapon {unknown} Potions d - a potion of curing {unknown} e - 2 potions of magic {unknown} k - a potion of ambrosia {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.7 Spellcasting * Level 4.7 Conjurations * Level 4.7 Hexes Level 0.0 Charms * Level 4.7 Summonings * Level 4.7 Necromancy * Level 4.7 Translocations * Level 4.7 Transmutations * Level 4.7 Fire Magic * Level 4.7 Ice Magic * Level 4.7 Air Magic * Level 4.7 Earth Magic * Level 4.7 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Hex 12% 3d9 16% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 16% 4 e - Dazzling Flash Conj/Hex 48% N/A 4% 3 f - Necrotise Necr 96% 1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Okawaru Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 club. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +1 heavy spear, wearing a +0 ring mail and wearing a +0 buckler (85% to hit) The searing ray hits the gnoll sergeant! The gnoll sergeant is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll sergeant! The gnoll sergeant is severely wounded. The gnoll sergeant attacks as it pursues you! The gnoll sergeant hits you from afar with a +1 heavy spear! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +1 heavy spear, wearing a +0 ring mail and wearing a +0 buckler (heavily wounded, 85% to hit) Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +1 heavy spear, wearing a +0 ring mail and wearing a +0 buckler (heavily wounded, 85% to hit) The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * A gnoll comes into view. It is wielding a +0 spear. The gnoll sergeant attacks as it pursues you! The gnoll sergeant hits you from afar with a +1 heavy spear. * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. The gnoll sergeant attacks as it pursues you! The gnoll sergeant hits you from afar with a +1 heavy spear. You die... #)##### #.# #########.### #...≈)≈.....## #.8.≈≈≈......## ## #8_8..........# #. #.8.≈≈≈.......# # #. #...≈)≈.......# #.# ##.########@.....########### ....#..g...g.g.................. #...).#..####################### ##.#...## ##.## #. .. ### You could see a gnoll sergeant and a gnoll. Vanquished Creatures A gnoll (D:3) An adder (D:2) 2 worms (D:2) A dart slug (D:1) 10 ball pythons 4 endoplasms 3 giant cockroaches 8 goblins 5 hobgoblins 3 jackals (D:1) 2 quokkas 6 bats 5 frilled lizards 5 kobolds 12 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Agrajag the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Agrajag set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 84 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 491 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 491 | D:1 | Learned a level 1 spell: Necrotise 837 | D:2 | Reached XP level 4. HP: 31/31 MP: 0/0 1457 | D:3 | Found a faded altar of an unknown god. 1661 | D:3 | Found an iron altar of Okawaru. 1730 | D:3 | Noticed a gnoll sergeant 1744 | D:3 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_basic, minivault_25, chequers_serial_rivers_large_a, minmay_hexomino_c4 D:2: layout_basic, minmay_rat_gold_closets D:3: layout_loops_ring, kennysheep_okawaru_gauntlet, dreamdust_ecumenical_altar_statues Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Transmutations | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Poison Magic | 4 | 4.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 52 | 66 || 118 Necrotise | 8 | || 8 Searing Ray | | 4 || 4 Armour: Robe | 5 | 5 || 10 Dodge: Dodged | 6 | 5 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1743 | 1708 | 35 | 0 | 1461 | 3 | 581.0 | Dungeon | 1743 | 1708 | 35 | 0 | 1461 | 3 | 581.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 748 daAuts D:1: 708 daAuts D:3: 286 daAuts