Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 300237756711029062 12 Agrajag the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on Nov 17, 2023. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 1 of the Dungeon. The game lasted 00:01:33 (887 turns). Agrajag the Magician (Djinni Conjurer) Turns: 887, Time: 00:01:33 Health: 0/21 AC: 3 Str: 6 XL: 2 Next: 45% Gold: 73 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ b - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet (worn) Scrolls d - a scroll of teleportation {unknown} e - a scroll of fog {unknown} g - a scroll of magic mapping {unknown} Potions c - a potion of invisibility {unknown} f - a potion of brilliance {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.7 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Hex 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 30% 4 e - Dazzling Flash Conj/Hex 34% N/A 10% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You see here a +0 hand axe. There is an open door here. You reach down and open the door. There is an open door here. Done exploring. (D) Dungeon Where to? (? - help) There is a stone staircase leading down here. You fly downwards. The gnoll shouts! Found a book of Spatial Translocations. There is a stone staircase leading up here. There are monsters nearby! Okay, then. The magic dart hits the frilled lizard. You kill the frilled lizard! The gnoll shouts! You hear a shout! The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. The magic dart hits the gnoll. The gnoll is moderately wounded. A gnoll comes into view. It is wielding a +0 whip of holy wrath. The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you but does no damage. Terence screams, "I'm going to kill you!" The gnoll hits you from afar with a +0 spear. The gnoll barely misses you. Terence barely misses you. The gnoll hits you from afar with a +0 spear. You fly upwards. There is a stone staircase leading down here. Okay, then. The gnoll attacks as you move away! The gnoll barely misses you. Terence hits you with a +0 flail! You die... ..####.#.###..##.†.#.#...###..## #.# ####...[......#.#...# #.## #.# #####...........[....# #.# #.# #....................# #.# #.# #####.....###..#.#..####.# #.# #..##.# #............# #)# #..##.# #....#..###.## #)# ##..######....#..# #.# #.# #......g.@.......# #.# #.# ###.....>@....#### #.# #.###############..#### #.# #.....................# #.# #####################.# #.# #.#####.# #.......# ######### You could see Terence and a gnoll. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A goblin (D:1) 2 hobgoblins (D:1) A quokka (D:1) 3 frilled lizards A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Agrajag the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Agrajag set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 385 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 878 | D:2 | Noticed Terence 887 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_basic D:2: layout_basic, serial_shops, shop, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 24 Armour: Robe || 2 Dodge: Dodged || 3