Agrajag Level 1 of the Dungeon (0, 0, D:1) a +0 club (19, 12, D:1) a +0 robe (31, 34, D:1) 6 stones (36, 30, D:1) a stone (37, 33, D:1) a +0 club 3 stones (38, 17, D:1) a +0 club a stone (47, -4, D:1) a +0 whip (47, 23, D:1) a +0 ring mail Level 2 of the Dungeon (1, 20, D:2) a +0 dagger (9, 4, D:2) a +0 leather armour (21, 25, D:2) a +0 club (23, -16, D:2) a +0 club (33, -2, D:2) 2 stones (49, 22, D:2) 4 stones Level 3 of the Dungeon (0, 0, D:3) a +0 short sword of venom (4, -27, D:3) a +0 hand axe (6, -32, D:3) 3 boomerangs (14, -36, D:3) a +0 hand axe (19, -32, D:3) a +0 club (25, -20, D:3) a +0 long sword (28, -25, D:3) a +2 dagger 5 stones (37, -33, D:3) a +0 leather armour (40, -13, D:3) a +0 sling (45, 0, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Mougesm's Fire Supplies the Volume of the Coals (360 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Inner Flame Hexes/Fire 3 c - Flame Wave Conjuration/Fire 4 d - Plasma Beam Fire/Air 6 a +0 chain mail of fire resistance (115 gold) a ring of fire (250 gold) a staff of fire (250 gold) a ring of fire (250 gold) +0 fire dragon scales (600 gold) a +2 helmet of fire resistance (215 gold) a +1 ring mail of fire resistance (160 gold) Zoczeoh's Tome of Embers (420 gold) Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Starburst Conjuration/Fire 6 c - Ignition Fire 8 a ring of fire (250 gold) (4, 20, D:4) a +0 war axe (9, 9, D:4) 3 stones (17, 36, D:4) a +0 club (21, 22, D:4) 3 stones (26, 37, D:4) 3 stones (27, 22, D:4) 18 gold pieces (27, 29, D:4) a +0 short sword (27, 30, D:4) 12 gold pieces (28, 9, D:4) a +0 dagger (29, 22, D:4) a potion of resistance (30, 22, D:4) a scroll of poison (30, 25, D:4) 3 poisoned darts (30, 30, D:4) 13 gold pieces (32, 11, D:4) a staff of conjuration (32, 24, D:4) a scroll of blinking (33, 12, D:4) a +0 war axe (33, 38, D:4) a +0 club (36, 21, D:4) a hobgoblin corpse (skeletalised by now) (40, 33, D:4) a +0 spear Level 5 of the Dungeon [Shop] Cymaczy's Armour Shoppe the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} (453 gold) Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). a +0 robe (9 gold) a +0 ring mail (52 gold) a +0 ring mail (52 gold) a +0 robe (9 gold) a +0 robe (9 gold) a +0 ring mail (52 gold) a +0 ring mail (52 gold) a +0 ring mail (52 gold) a +0 leather armour (26 gold) (0, 0, D:5) a +0 club (1, 1, D:5) a +0 dagger a goblin corpse (skeletalised by now) (1, 2, D:5) a hobgoblin corpse (skeletalised by now) (9, 5, D:5) a hobgoblin corpse (skeletalised by now) (11, 6, D:5) a +0 club a +2 chain mail of poison resistance (14, 6, D:5) a +0 falchion a +0 animal skin (18, 14, D:5) a +0 robe (28, -1, D:5) a +0 giant club an adder corpse (36, -19, D:5) 11 gold pieces the Ecumenical Temple