Agrajag Level 1 of the Dungeon [Shop] Hius's Jewellery Shop a ring of fire (250 gold) a storm talisman (800 gold) a beast talisman (200 gold) a +6 ring of intelligence (360 gold) the ring "Ehejatic" {Int+6 Slay+4} (598 gold) [ring of intelligence] Int+6: It affects your intelligence (+6). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a ring of wizardry (300 gold) a ring of protection from fire (250 gold) a ring of wizardry (300 gold) (3, -22, D:1) a +0 short sword (25, -30, D:1) a +0 club (29, 9, D:1) 4 stones (37, -25, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 sling (2, -9, D:2) a +0 short sword (12, 3, D:2) a +0 robe a +0 sling (17, -19, D:2) a +0 robe (18, -22, D:2) a +0 club (22, -19, D:2) a +0 club (30, -3, D:2) a +0 ring mail (32, -39, D:2) a +0 dagger a +0 sling (35, -39, D:2) a +0 flail a +0 scale mail (35, -23, D:2) a +0 chain mail Level 3 of the Dungeon (1, -6, D:3) a +0 battleaxe (3, -8, D:3) a +0 club (14, 27, D:3) a +0 short sword (23, 14, D:3) a +0 short sword a +0 ring mail (25, -18, D:3) a +0 club Level 4 of the Dungeon (3, -20, D:4) a +0 dagger (8, -3, D:4) a +0 club (8, -2, D:4) a +0 spear (12, -20, D:4) a stone a +0 short sword (14, 0, D:4) a +0 dagger (21, -38, D:4) a +0 robe (27, -9, D:4) a +0 club a +0 dagger a +0 club (28, -33, D:4) a +0 whip a +0 ring mail a +0 mace (28, -9, D:4) a +0 dagger a +0 club a +0 sling (29, -33, D:4) a +0 flail a +0 leather armour (29, -23, D:4) a +0 club (29, -18, D:4) a +0 robe a +0 dagger (29, -16, D:4) a +0 sling 2 javelins a +0 ring mail a +0 club (29, -15, D:4) a +0 robe (29, -9, D:4) a +0 dagger a +0 sling a +0 animal skin a +0 dagger (29, -8, D:4) a +0 club a +0 sling (30, -35, D:4) a +0 war axe (30, -32, D:4) a +0 flail (30, -21, D:4) a flux talisman (31, -19, D:4) a +0 chain mail a +4 flail of protection (40, -23, D:4) a +0 scale mail (50, -17, D:4) a +0 dagger a +0 leather armour (51, -16, D:4) a +0 club a +0 ring mail a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 trident (6, -15, D:5) 6 stones (7, -23, D:5) a +0 mace (8, -17, D:5) a +0 orcbow (10, 14, D:5) a +0 shortbow (16, 22, D:5) a +0 dagger (38, -2, D:5) a +0 quarterstaff (42, 9, D:5) a +0 giant club (51, -24, D:5) a +0 leather armour (53, -3, D:5) a serpent talisman (53, 1, D:5) 2 potions of heal wounds Level 6 of the Dungeon (7, 26, D:6) a +0 robe (8, 28, D:6) a +0 great mace (17, 25, D:6) 7 stones (19, 31, D:6) a +0 robe (21, 12, D:6) a +0 robe (22, 15, D:6) a +0 giant club a +0 dire flail (23, 7, D:6) 3 stones (32, -3, D:6) 3 stones (37, -5, D:6) a +0 leather armour (47, 12, D:6) 4 stones Level 7 of the Dungeon [Shop] Nius's Self-Published Books the Handbook of the Ennead (840 gold) Spells Type Level a - Sandblast Earth 1 b - Necrotise Necromancy 1 c - Wereblood Transmutation 2 d - Swiftness Air 3 e - Hailstorm Conjuration/Ice 3 f - Irradiate Conjuration/Transmutation 5 g - Starburst Conjuration/Fire 6 h - Dispersal Translocation 6 the Spellbook of Amateur Aromatherapy (408 gold) Spells Type Level a - Cigotuvi's Dreadful Rot Necromancy/Poison/Air 2 b - Poisonous Vapours Poison/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Eringya's Noxious Bog Transmutation/Poison 6 the Anthology of Pristine Conjurations (456 gold) Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Iskenderun's Battlesphere Conjuration 5 d - Orb of Destruction Conjuration 7 the Spellbook of the Vowels (840 gold) Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Summon Ice Beast Ice/Summoning 4 c - Animate Armour Summoning/Earth 4 d - Summon Mana Viper Hexes/Summoning 5 e - Conjure Ball Lightning Conjuration/Air 6 f - Monstrous Menagerie Summoning 7 Vehumet's Vellum of Unconjured Destruction (960 gold) Spells Type Level a - Scorch Fire 2 b - Poisonous Vapours Poison/Air 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Volatile Blastmotes Fire/Translocation 3 e - Frozen Ramparts Ice 3 f - Lee's Rapid Deconstruction Earth 5 g - Plasma Beam Fire/Air 6 h - Ignition Fire 8 Zin's Encyclopedia of Unholiness (480 gold) Spells Type Level a - Call Imp Summoning 2 b - Malign Gateway Summoning/Translocation 7 c - Summon Horrible Things Summoning 8 (0, 0, D:7) a +0 dagger (6, 2, D:7) 3 stones (13, 26, D:7) a +0 rapier (18, -7, D:7) a +0 flail (21, -12, D:7) a +0 robe a +0 battleaxe (21, -11, D:7) a +0 robe a +4 scimitar a +0 robe a +3 morningstar (26, -13, D:7) a potion of heal wounds (32, -13, D:7) a +0 robe a +3 falchion of freezing (32, -10, D:7) a +0 spear a +0 robe (33, 7, D:7) a +4 ring of slaying (35, -1, D:7) a +0 robe (42, 16, D:7) a +0 orcbow (48, 14, D:7) 7 stones (49, 12, D:7) a +0 orcbow (51, -1, D:7) a +0 shortbow (52, -1, D:7) a +0 shortbow (61, -1, D:7) a +0 mace a serpent talisman Level 8 of the Dungeon (0, 0, D:8) 8 stones (6, 6, D:8) a +0 flail a +0 chain mail (6, 11, D:8) a +0 ring mail (7, 4, D:8) a +0 dagger a +0 dagger an orc skeleton an orc skeleton (7, 5, D:8) a +0 dagger a +0 flail a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) an orc corpse (skeletalised by now) a yak corpse (skeletalised by now) (33, 31, D:8) a +0 dagger 3 stones a +0 short sword (34, 31, D:8) a +2 spectral dagger a +0 short sword of speed a +0 club (36, -2, D:8) 8 stones (36, 21, D:8) a +0 robe (37, 25, D:8) a +0 short sword 4 stones (46, 8, D:8) a +0 war axe Level 9 of the Dungeon (0, 0, D:9) a potion of enlightenment (5, -17, D:9) a +0 ring mail (6, -22, D:9) a scroll of identify (6, -5, D:9) a +0 ring mail (15, -13, D:9) the +0 quarterstaff of a Thousand Violins {pain, *Noise Str+3 Stlth+} Str+3: It affects your strength (+3). *Noise: It may make a loud noise when swung. Stlth+: It makes you more stealthy. (16, -6, D:9) a +0 spear (16, -5, D:9) a +0 club a +0 whip a gnoll corpse (16, -4, D:9) a +0 halberd a gnoll corpse (16, 6, D:9) a +0 dagger (17, -5, D:9) a +1 vampiric spear a +0 ring mail a gnoll corpse (18, -5, D:9) a +0 whip a gnoll corpse the Ecumenical Temple