Dungeon Crawl Stone Soup version 0.31-a0-1225-g50297eb (webtiles) character file. Game seed: 17076794742493978700 3 Agrajag the Poker (level 1, 0/18 HPs) Began as a Merfolk Berserker on Dec 14, 2023. Was a Follower of Trog. Slain by a ball python (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:21 (44 turns). Agrajag the Poker (Merfolk Berserker) Turns: 44, Time: 00:00:21 Health: 0/18 AC: 2 Str: 17 XL: 1 Next: 50% Magic: 1/1 EV: 9 Int: 6 God: Trog [*.....] Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . a - +0 spear rCold . . . (no shield) rNeg . . . b - +0 animal skin rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: constricted A: (nimble swimmer 2), mertail a: Renounce Religion, Berserk You were on level 1 of the Dungeon. You worshipped Trog. Trog was aware of your devotion. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Skills: - Level 3.2 Fighting + Level 4.3 Polearms - Level 1.3 Armour - Level 2.6 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 animal skin (worn) Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5956 Altars: #.#.#<#.#........# #..#.#.#.#......## #.#.#.#.#........# #..#.#.#.#.......# .. #..#####.........# ....##..####.........# ...................... ....###.####......... ... #.@.###....... # ###S.....###. ............... #######.....##. ...##.# ..## .# .#.# # .... #.... You could see a ball python. Message History Options error: Missing colour in message_colour setting: 'that.*feels deathly cold' Options error: Missing colour in message_colour setting: 'and you must be Full or above to equip it' Options error: Missing colour in message_colour setting: 'but rights himself reflexively soon after' Options error: Missing colour in message_colour setting: 'before it is too late' Welcome, Agrajag the Merfolk Berserker. If you return without finding the Orb of Zot, so far below, it's all over! Trog says: Kill them all! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. There is a staircase leading out of the dungeon here. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! A hobgoblin comes into view. There are monsters nearby! The hobgoblin shouts! A goblin comes into view. It is wielding a +0 club. The goblin shouts! Reach: a) +0 spear Press: ? - help, Dir - move target, f - goblin Aim: a goblin, wielding a +0 dagger (about 44% to evade your +0 spear) You hit the goblin. You kill the goblin! Trog accepts your kill. The goblin hits you with a +0 club. You see here a +0 dagger. 😕 HP[-2] You take 2 damage, and now have 16/18 hp. Reach: a) +0 spear Press: ? - help, Dir - move target, f - goblin Aim: a goblin, wielding a +0 club (about 44% to evade your +0 spear) You barely miss the goblin. You hit the goblin. The goblin hits you with a +0 club. You barely miss the goblin. The goblin hits you with a +0 club. The hobgoblin hits you. 😮 HP[-6] You take 6 damage, and now have 10/18 hp. MASSIVE DAMAGE!! (PAUSE) You hit the goblin but do no damage. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you but does no damage. 😨 HP[-1] You take 1 damage, and now have 9/18 hp. You hit the goblin. The hobgoblin misses you. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * 😨 HP[-1] You take 1 damage, and now have 8/18 hp. You closely miss the goblin. The goblin barely misses you. The hobgoblin closely misses you. 😨 HP[+1] The goblin closely misses you. You hit the hobgoblin. You kill the hobgoblin! Trog accepts your kill. A ball python comes into view. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * 😨 HP[-3] You take 3 damage, and now have 6/18 hp. The ball python hisses angrily. You hit the goblin. You kill the goblin! Trog accepts your kill. 😨 HP[+1] Reach: a) +0 spear Press: ? - help, Dir - move target, f - ball python Aim: a ball python (about 40% to evade your +0 spear) You hit the ball python but do no damage. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python grabs you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * 😨 HP[-2] You take 2 damage, and now have 5/18 hp. You barely miss the ball python. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. 😱 HP[-3] You take 3 damage, and now have 2/18 hp. You hit the ball python. The ball python bites you. You die... Action || total ---------------------------++------- Melee: Spear || 12 Armour: Animal skin || 11 Dodge: Dodged || 4 Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_rooms, serial_glass, glass_columns_a, glass_columns_a Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Agrajag the Merfolk Berserker began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D:1 | magus.rc [v1.11.7] 43 | D:1 | HP: 2/18 [ball python (3)] 44 | D:1 | Slain by a ball python Vanquished Creatures 2 goblins (D:1) A hobgoblin (D:1) 3 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 5 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 5 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Action || total ---------------------------++------- Melee: Spear || 12 Armour: Animal skin || 11 Dodge: Dodged || 4 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 42 | 42 | 0 | 0 | 21 | 1 | 42.0 | Dungeon | 42 | 42 | 0 | 0 | 21 | 1 | 42.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 42 daAuts