Dungeon Crawl Stone Soup version 0.31-a0-1407-ga5f2854 (webtiles) character file. Game seed: 6013125093091539732 0 Agrajag the Apothecary (level 1, -1/13 HPs) Began as a Merfolk Alchemist on Dec 25, 2023. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:38 (46 turns). Agrajag the Apothecary (Merfolk Alchemist) Turns: 46, Time: 00:00:38 Health: -1/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 2/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting + Level 0.7 Conjurations * Level 4.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level s - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 12% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 71% 4 Inventory: Armour a - a +0 robe (worn) Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5953 Altars: .... ############ .... #.........<# ..... #.########.# ... #........#.# ... ######.>.#.# #.# #........#.# #r## #.####.#.#.# #J###....#.#.#.# ##@.##.#.#.#.#.# #...'....#.#.#.# #.#..'..#...#.#.# #.##.##''######### #.# #.....# ## ###...# ##### You could see an endoplasm (very poisoned) and a quokka. Message History Options error: Missing colour in message_colour setting: 'that.*feels deathly cold' Options error: Missing colour in message_colour setting: 'and you must be Full or above to equip it' Options error: Missing colour in message_colour setting: 'but rights himself reflexively soon after' Options error: Missing colour in message_colour setting: 'before it is too late' Welcome, Agrajag the Merfolk Alchemist. Are you destined to find the marvelous Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Found an escape hatch in the floor. There is an escape hatch in the floor here. You open the large door. There is a large open door here. You open the large door. An endoplasm comes into view. There is a large open door here. The endoplasm quivers. A quokka comes into view. You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. 😎 MP[-1] You lost 1 mp, and now have 2/3 mp. The sting hits the endoplasm but does no damage. The endoplasm is poisoned. The endoplasm freezes you. You are frozen. 😕 HP[-3] MP[-1] You take 3 damage, and now have 10/13 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 1/3 mp. The sting hits the endoplasm. The endoplasm partially resists. The endoplasm barely misses you. 😕 MP[-1] You lost 1 mp, and now have 0/3 mp. You are out of magic! Unknown command. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * 😨 HP[-4] You take 4 damage, and now have 6/13 hp. MASSIVE DAMAGE!! (PAUSE) Magic courses through your body. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * 😱 HP[-4] MP[+3] You take 4 damage, and now have 2/13 hp. MASSIVE DAMAGE!! (PAUSE) Your mp is fully restored (3). You are too injured to fight recklessly! Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, poisoned, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm looks even sicker. The endoplasm freezes you. You are frozen. You die... Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Sting || 3 Use: Potion || 1 Dodge: Dodged || 1 Levels and vault maps discovered: D:1: hellmonk_arrival_library, layout_loops_ring, minivault_11, minmay_misc_feat_rugged, minmay_rat_gold_closets Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Agrajag the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | magus.rc [v1.11.7] 45 | D:1 | HP: 2/13 [frozen (5)] 46 | D:1 | Frozen to death by an endoplasm Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Sting || 3 Use: Potion || 1 Dodge: Dodged || 1 Illustrated notes Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 46 | 46 | 0 | 0 | 35 | 1 | 46.0 | Dungeon | 46 | 46 | 0 | 0 | 35 | 1 | 46.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 46 daAuts