Dungeon Crawl Stone Soup version 0.31-a0-1425-g903e00c (webtiles) character file. Game seed: 17945683499607299358 126 Agrajag the Magician (level 5, -4/35 HPs) Began as a Djinni Conjurer on Dec 26, 2023. Killed by nerve-wracking pain ... invoked by Menkaure (10 damage) ... on level 4 of the Dungeon. The game lasted 00:05:58 (2758 turns). Agrajag the Magician (Djinni Conjurer) Turns: 2758, Time: 00:05:59 Health: -4/35 AC: 3 Str: 6 XL: 5 Next: 32% Gold: 103 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . m - +0 quarterstaff rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois ∞ k - +0 helmet rElec . (no cloak) rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ R - ring of resist corrosion HPRegen 0.25/turn C - ring of protection from cold MPRegen 0.00/turn %: infuse magic (-5 HP) @: about to teleport, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 147 gold pieces. You spent 44 gold pieces at shops. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.1 Spellcasting + Level 5.1 Conjurations + Level 5.1 Hexes + Level 5.1 Summonings + Level 5.1 Necromancy + Level 5.1 Translocations + Level 5.1 Fire Magic + Level 5.1 Ice Magic + Level 5.1 Air Magic + Level 5.1 Earth Magic + Level 5.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level f - Fulminant Prism Conj/Alch 13% 3d9 13% 4 i - Iskenderun's Mystic Conj/Tloc 27% 2d7 13% 4 l - Lesser Beckoning Tloc 54% N/A 1% 2 m - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 54% 2d6 1% 2 F - Freeze Ice 100% 1d10 1% 1 Your spell library was empty. Inventory: Hand Weapons m - a +0 quarterstaff (weapon) (You found it on level 2 of the Dungeon) Missiles d - 11 poisoned darts i - 30 stones n - 2 throwing nets {=f!f} Armour a - a +0 robe (worn) k - a +0 helmet (worn) (You found it on level 2 of the Dungeon) Jewellery C - a ring of protection from cold (right hand) (You found it on level 3 of the Dungeon) R - a ring of resist corrosion (left hand) (You found it on level 2 of the Dungeon) Scrolls b - 2 scrolls of enchant weapon e - a scroll of teleportation {@r4} f - 4 scrolls of poison l - a scroll of blinking {unknown} o - 2 scrolls of immolation {unknown} p - a scroll of revelation {unknown} Potions c - 3 potions of might {unknown} h - a potion of curing {unknown} j - a potion of heal wounds {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21243 Temple: D:4-7 Altars: Elyvilon Qazlal The Shining One Shops: D:1 [?(([ Annotations: D:4 Edmund, Menkaure ###################### #..$.................. #.....@............... #.....##.....##......# #[....##...M.##.$....# #.....#............... #...$.##.............. .K..... #.....##......# ....... #.....# ......# ...#.....J..... *.....+ ................# You could see Menkaure (fast) and a kobold. Message History * * * LOW HITPOINT WARNING * * * 😨 HP[-4] You take 4 damage, and now have 15/35 hp. Casting: Iskenderun's Mystic Blast (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +5 flail of protection and wearing a +4 ring mail of willpower (lightly wounded, 82% to hit) The searing ray hits Edmund but does no damage. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * 😨 HP[-2] You take 2 damage, and now have 13/35 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Edmund. Edmund is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * 😨 HP[-3] You take 3 damage, and now have 10/35 hp. Casting: Iskenderun's Mystic Blast (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 13% risk of failure) Press: ? - help, Dir - move target, p - Edmund You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * A fulminant prism comes into view. 😱 HP[-4] You take 4 damage, and now have 6/35 hp. Your fulminant prism crackles loudly. 😱 HP[+1] Okay, then. Okay, then. As you read the scroll of teleportation {@r4}, it crumbles to dust. You feel strangely unstable. Your surroundings suddenly seem different. Found 15 gold pieces. Found a stone staircase leading down. You start resting. 😎 HP[+28] Your hp is fully restored (35). Menkaure, Prince of Dust comes into view. Menkaure shouts! Menkaure calls on the powers of darkness! Your body is wracked with pain! 😮 HP[-16] You take 16 damage, and now have 19/35 hp. MASSIVE DAMAGE!! (PAUSE) Casting: Fulminant Prism (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 13% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * A fulminant prism comes into view. 😨 HP[-4] You take 4 damage, and now have 15/35 hp. You hear a loud crackle. An adder comes into view. You hear an explosion! 😨 HP[+1] Casting: Fulminant Prism (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 13% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. You are engulfed in toxic fumes. * * * LOW HITPOINT WARNING * * * 😨 HP[-4] You take 4 damage, and now have 12/35 hp. Casting: Fulminant Prism (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 13% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * A fulminant prism comes into view. 😱 HP[-4] You take 4 damage, and now have 8/35 hp. Something hits your fulminant prism!! 😨 HP[+1] Menkaure gestures wildly while chanting. Menkaure seems to speed up. An endoplasm comes into view. The adder misses you. A kobold comes into view. It is wielding a +0 whip and quivering poisoned darts. 😨 HP[+1] Casting: Fulminant Prism (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the adder! You kill the adder! The kobold shouts! * * * LOW HITPOINT WARNING * * * 😱 HP[-4] You take 4 damage, and now have 6/35 hp. As you read the scroll of teleportation {@r4}, it crumbles to dust. You feel strangely unstable. Menkaure casts a spell at you. Pain shoots through your body! You die... Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.1 Conjurations | 4 5 | 5.1 Hexes | 4 5 | 5.1 Summonings | 4 5 | 5.1 Necromancy | 4 5 | 5.1 Translocations | 4 5 | 5.1 Fire Magic | 4 5 | 5.1 Ice Magic | 4 5 | 5.1 Air Magic | 4 5 | 5.1 Earth Magic | 4 5 | 5.1 Alchemy | 4 5 | 5.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 71 | 47 || 118 Searing Ray | 2 | 6 || 8 Iskenderun's Myst | | 3 || 3 Fulminant Prism | | 3 || 3 Use: Scroll | | 5 || 5 Armour: Robe | 5 | 7 || 12 Dodge: Dodged | 4 | 7 || 11 Levels and vault maps discovered: D:1: eino_arrival_cavern_a, layout_loops_ring, serial_shops, nicolae_shop_trees, nicolae_shop_bloodbath_and_beyond, shop, nicolae_shop_waterfront, nicolae_shop_behind_doors, serial_forest, infiniplex_forest_straight_3, infiniplex_forest_lined_3_way, infiniplex_forest_lined_room_, infiniplex_forest_zigzag_2, infiniplex_forest_straight_4, infiniplex_forest_zigzag_2, infiniplex_forest_lined_1 D:2: layout_rooms, serial_aquarium, aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_wall], aquarium_window_fake, aquarium_window_corridor_1, aquarium_window_fake, aquarium_view_2a, aquarium_view_2g, aquarium_pool_2, kennysheep_generic_room_6 D:3: layout_loops_cross, elyvilon_altar_5, marbit_many_paths, mainiacjoe_overflow_big_doors, chequers_ecumenical_altar_simple_redux, minmay_box_of_dots D:4: layout_gridville, ashenzari_altar_1, skrybe_limestone_x, minmay_misc_feat_rows, hex_tiny, roderic_roman_lattice, uniq_menkaure, uniq_blork_the_orc, uniq_edmund Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Agrajag the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Agrajag set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | magus.rc [v1.11.7] 63 | D:1 | Found Etami's Armour Shoppe. 229 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 283 | D:1 | Reached skill level 4 in Spellcasting 283 | D:1 | Reached skill level 4 in Conjurations 283 | D:1 | Reached skill level 4 in Hexes 283 | D:1 | Reached skill level 4 in Summonings 283 | D:1 | Reached skill level 4 in Necromancy 283 | D:1 | Reached skill level 4 in Translocations 283 | D:1 | Reached skill level 4 in Fire Magic 283 | D:1 | Reached skill level 4 in Ice Magic 283 | D:1 | Reached skill level 4 in Air Magic 283 | D:1 | Reached skill level 4 in Earth Magic 283 | D:1 | Reached skill level 4 in Alchemy 435 | D:1 | Found Meom's Magic Scroll Shoppe. 475 | D:1 | Bought 2 scrolls of identify for 44 gold pieces 566 | D:1 | Found Lodipn's Antique Armour Shoppe. 660 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 660 | D:1 | Learned a level 1 spell: Freeze 823 | D:1 | Found Idykkema's Weapon Shop. 876 | D:1 | Found Utusm's Antique Weapon Emporium. 1086 | D:2 | Reached XP level 4. HP: 23/31 MP: 0/0 1907 | D:3 | Found a glowing golden altar of the Shining One. 1912 | D:3 | Found a stormy altar of Qazlal. 1967 | D:3 | Found a faded altar of an unknown god. 2052 | D:3 | Found a white marble altar of Elyvilon. 2548 | D:4 | Reached skill level 5 in Spellcasting 2548 | D:4 | Reached skill level 5 in Conjurations 2548 | D:4 | Reached skill level 5 in Hexes 2548 | D:4 | Reached skill level 5 in Summonings 2548 | D:4 | Reached skill level 5 in Necromancy 2548 | D:4 | Reached skill level 5 in Translocations 2548 | D:4 | Reached skill level 5 in Fire Magic 2548 | D:4 | Reached skill level 5 in Ice Magic 2548 | D:4 | Reached skill level 5 in Air Magic 2548 | D:4 | Reached skill level 5 in Earth Magic 2548 | D:4 | Reached skill level 5 in Alchemy 2548 | D:4 | Reached XP level 5. HP: 31/35 MP: 0/0 2548 | D:4 | Learned a level 2 spell: Lesser Beckoning 2620 | D:4 | Noticed Edmund 2745 | D:4 | Noticed Menkaure 2758 | D:4 | Killed from afar by Menkaure Vanquished Creatures A hound (D:4) 3 adders 3 worms (D:2) 3 dart slugs (D:1) 3 endoplasms 2 giant cockroaches 3 goblins 7 hobgoblins 2 jackals (D:1) 2 quokkas (D:1) 6 ball pythons 7 bats 7 frilled lizards 5 kobolds 2 rats (D:1) 56 creatures vanquished. Vanquished Creatures (others) 3 fulminant prisms (D:4) 3 creatures vanquished. Grand Total: 59 creatures vanquished Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 162 | 19 | 10.5 | 51 | 5 | 8.9 +---------+---------+-------+---------+---------+------- D:1 | 38 | 0 | 0.0 | 20 | 0 | 0.0 D:2 | 52 | 1 | 1.9 | 18 | 1 | 5.3 D:3 | 17 | 18 | 51.4 | 11 | 4 | 26.7 D:4 | 55 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.1 Conjurations | 4 5 | 5.1 Hexes | 4 5 | 5.1 Summonings | 4 5 | 5.1 Necromancy | 4 5 | 5.1 Translocations | 4 5 | 5.1 Fire Magic | 4 5 | 5.1 Ice Magic | 4 5 | 5.1 Air Magic | 4 5 | 5.1 Earth Magic | 4 5 | 5.1 Alchemy | 4 5 | 5.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 71 | 47 || 118 Searing Ray | 2 | 6 || 8 Iskenderun's Myst | | 3 || 3 Fulminant Prism | | 3 || 3 Use: Scroll | | 5 || 5 Armour: Robe | 5 | 7 || 12 Dodge: Dodged | 4 | 7 || 11 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 45.2 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 45.2 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2755 | 2683 | 72 | 151 | 2255 | 4 | 688.8 | Dungeon | 2755 | 2683 | 72 | 151 | 2255 | 4 | 688.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 915 daAuts D:2: 843 daAuts D:3: 726 daAuts D:4: 270 daAuts