Dungeon Crawl Stone Soup version 0.31-a0-1452-g9d21c19 (webtiles) character file. Game seed: 13193675971031743689 15 Agrajag the Magician (level 2, -1/21 HPs) Began as a Djinni Fire Elementalist on Dec 27, 2023. Slain by a hobgoblin ... wielding a +0 club (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:05 (592 turns). Agrajag the Magician (Djinni Fire Elementalist) Turns: 592, Time: 00:01:06 Health: -1/21 AC: 2 Str: 7 XL: 2 Next: 65% Gold: 64 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level f - Foxfire Conj/Fire 56% 2x1d6 4% 1 i - Inner Flame Hex/Fire 14% N/A 12% 3 s - Scorch Fire 28% 2d6 6% 2 v - Volatile Blastmotes Fire/Tloc 28% 2d12 12% 3 w - Flame Wave Conj/Fire 14% 2d6 36% 4 Your spell library was empty. Inventory: Missiles c - 4 stones Armour a - a +0 robe (worn) i - a +0 helmet (You found it on level 1 of the Dungeon) Scrolls d - a scroll of noise {unknown} f - 3 scrolls of teleportation {unknown} g - a scroll of enchant armour {unknown} h - 2 scrolls of blinking {unknown} j - a scroll of vulnerability {unknown} Potions b - 2 potions of lignification {unknown} e - a potion of invisibility {unknown} k - a potion of heal wounds {unknown} l - 2 potions of curing {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11407 Altars: Annotations: D:1 2 transporters #.# #<. ## #.# #.# #.. .. ...#.### #...#.#...# ..# #...g...# #.# #g..# #.# #v@.# #.# #### #..v# #.# #..# #...# #.# #..# #####...#############.# #..# #............<......... #..# #.#.................... ###..###.#.###..###.........#. #........#.#................#. #........#.###.##...#..##.#.#. You could see a hobgoblin (ally target) and a goblin. Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You conjure some foxfire! 😕 HP[-1] You take 1 damage, and now have 19/21 hp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the worm. You kill the worm! 😕 HP[-2] You take 2 damage, and now have 17/21 hp. A frilled lizard comes into view. 😎 HP[+4] Your hp is fully restored (21). Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the frilled lizard. You kill the frilled lizard! 😕 HP[-1] You take 1 damage, and now have 20/21 hp. You now have 46 gold pieces (gained 5). You see here a frilled lizard corpse. A bat comes into view. The bat moves out of view. 😎 HP[+1] Your hp is fully restored (21). A bat is nearby! Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bat. You kill the bat! 😕 HP[-2] You take 2 damage, and now have 19/21 hp. h - 2 scrolls labelled NOYDGHUUTACS (gained 1) Found a stone staircase leading up. 😎 HP[+2] Your hp is fully restored (21). j - a scroll labelled WEASOO BATOCO k - an amethyst potion You now have 53 gold pieces (gained 7). A rat comes into view. A rat is nearby! The rat squeaks loudly. You see here 11 gold pieces. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the rat. You kill the rat! 😕 HP[-2] You take 2 damage, and now have 19/21 hp. You now have 64 gold pieces (gained 11). l - 2 clear potions 😎 HP[+2] Your hp is fully restored (21). You reach down and open the door. There is an open door here. Found a stone staircase leading up. A hobgoblin comes into view. It is wielding a +0 club. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The hobgoblin shouts! You hear a shout! You hear an angry hiss. x2 A ball python comes into view. A goblin comes into view. It is wielding a +0 club. You hear an angry hiss. 😕 HP[-2] You take 2 damage, and now have 19/21 hp. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hobgoblin. The hobgoblin's fire resistance burns away. The hobgoblin closely misses you. 😕 HP[-2] You take 2 damage, and now have 17/21 hp. There are monsters nearby! Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hobgoblin but do no damage. The hobgoblin hits you with a +0 club. 😮 HP[-5] You take 5 damage, and now have 12/21 hp. MASSIVE DAMAGE!! (PAUSE) Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The hobgoblin is no longer more vulnerable to fire. The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * 😨 HP[-6] You take 6 damage, and now have 6/21 hp. MASSIVE DAMAGE!! (PAUSE) The foxfire hits the hobgoblin but does no damage. x2 Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The hobgoblin hits you with a +0 club. You die... Action || total ---------------------------++------- Cast: Foxfire || 18 Scorch || 8 Armour: Robe || 3 Dodge: Dodged || 3 Levels and vault maps discovered: D:1: spicycebolla_arrival_transporter_tutorial, layout_basic D:2: minmay_spotlight, layout_basic Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Agrajag the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Agrajag set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | magus.rc [v1.11.7] 233 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 592 | D:2 | Slain by a hobgoblin Vanquished Creatures A worm (D:2) A ball python (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) 3 bats A frilled lizard (D:2) 2 rats 11 creatures vanquished. Vanquished Creatures (others) 28 foxfires 28 creatures vanquished. Grand Total: 39 creatures vanquished Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 22 | 0 | 0.0 | 11 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 10 | 0 | 0.0 | 6 | 0 | 0.0 D:2 | 12 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Action || total ---------------------------++------- Cast: Foxfire || 18 Scorch || 8 Armour: Robe || 3 Dodge: Dodged || 3 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 591 | 589 | 2 | 0 | 513 | 2 | 295.5 | Dungeon | 591 | 589 | 2 | 0 | 513 | 2 | 295.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 355 daAuts D:2: 236 daAuts