Agrajag Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, -9, D:1) a +0 dagger (9, -8, D:1) a +0 whip (17, -6, D:1) a +0 club (20, -47, D:1) a +0 club (21, -47, D:1) a +0 whip (21, -40, D:1) a +0 leather armour (28, -14, D:1) a +0 club (33, -22, D:1) a +0 club (42, -38, D:1) a +0 scale mail (45, -17, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 club (6, -6, D:2) a +0 club (16, 12, D:2) a +0 quarterstaff (24, -14, D:2) a +0 leather armour (29, 13, D:2) a +0 ring mail (34, -12, D:2) a +0 dagger of draining (still there?) a +0 club (still there?) (34, -11, D:2) a +0 dagger (34, -10, D:2) a +0 dagger (35, -12, D:2) a +0 club a +0 dagger (35, -10, D:2) a +0 club (36, -12, D:2) a +0 helmet a +0 animal skin a +0 spear Level 3 of the Dungeon (13, 34, D:3) a +0 leather armour (15, 6, D:3) a +0 short sword (21, 31, D:3) a +0 club (37, 19, D:3) a +0 mace (41, 15, D:3) a +0 ring mail a +0 club (42, -14, D:3) a +0 dagger a +0 robe (43, -14, D:3) a +0 dagger a +0 leather armour a +0 war axe a +0 leather armour (44, 38, D:3) a +0 hammer (47, 22, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (0, 24, D:4) a +0 hand axe (11, 32, D:4) a +0 dagger (12, -1, D:4) a +2 buckler (12, 12, D:4) a +0 robe (20, 3, D:4) a +0 spear a +2 vampiric spear a +0 halberd a +0 spear (21, 0, D:4) a +0 battleaxe a +0 robe (26, -4, D:4) a +0 dagger (26, 49, D:4) a +0 leather armour (36, 17, D:4) a +0 mace (38, 7, D:4) a +0 scythe a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (11, 17, D:5) a +0 club (11, 19, D:5) a +0 dagger a +0 robe (12, 10, D:5) a +0 ring mail (12, 19, D:5) a +0 club a +0 scale mail (43, 47, D:5) a +0 longbow (44, 14, D:5) a +0 helmet (46, 15, D:5) a +0 sling (47, 48, D:5) a +0 scale mail Level 6 of the Dungeon (18, -22, D:6) a +0 orcbow (20, -17, D:6) the +2 quarterstaff of Efymoimi {elec, ^Fragile rCorr Str+5} Str+5: It affects your strength (+5). rCorr: It protects you from acid and corrosion. ^Fragile: It will be destroyed if unequipped. (30, -7, D:6) a +0 quarterstaff (33, -24, D:6) a +0 club (41, -1, D:6) a +0 whip (50, 16, D:6) a +0 club (50, 18, D:6) a +0 dagger (50, 19, D:6) a +0 short sword a +0 whip a +1 short sword of venom (54, -24, D:6) a +0 robe a +0 trident Level 7 of the Dungeon (0, 0, D:7) a +2 whip of flaming a +0 robe (17, 3, D:7) a +0 war axe (29, 24, D:7) a +0 whip a +0 club an orc corpse (31, 2, D:7) a +0 spear (32, 1, D:7) a +0 club (32, 4, D:7) a +0 spear (33, 1, D:7) a +0 robe a +0 dagger a +0 club a +0 leather armour a +0 hand axe a +0 robe a +0 dagger a +0 leather armour a +0 club (42, -1, D:7) a +0 club (43, -1, D:7) a +0 dagger a +0 short sword a +0 dagger (44, -1, D:7) a +0 short sword Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (0, 3, D:8) a scroll of blinking (4, 3, D:8) a +0 mace a +0 leather armour an orc corpse (5, -6, D:8) a staff of air {!a} the +7 whip of Neyxicro {freeze, *Rage rElec rF+ Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). Stlth+: It makes you more stealthy. an amulet of guardian spirit (7, -6, D:8) a +0 hand axe a +0 hand axe a +0 hand axe (8, -5, D:8) a +0 hand axe a goblin corpse (9, 7, D:8) a +0 pair of boots (16, 7, D:8) 10 gold pieces (17, 1, D:8) a +0 club a +0 ring mail a potion of brilliance an orc corpse the Ecumenical Temple a bailey (0, 0, Bailey) a +2 barding of flying (4, 5, Bailey) a +0 war axe a +0 plate armour an orc corpse (6, 4, Bailey) a +0 hand axe a +0 leather armour a goblin corpse (7, 4, Bailey) 2 boomerangs