Agrajag Level 1 of the Dungeon (3, -6, D:1) a +0 robe (12, 8, D:1) a +0 leather armour (39, 20, D:1) a +0 whip (45, 0, D:1) a +0 club (46, 4, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (6, -22, D:2) a +0 dagger (6, 4, D:2) a +0 short sword (17, -4, D:2) a +0 club a +0 sling (21, -18, D:2) a +0 leather armour (36, 26, D:2) a +0 flail a +0 spear (38, 27, D:2) a +0 club a +0 flail (39, -24, D:2) a +0 robe (40, 1, D:2) a +0 ring mail (41, 11, D:2) a +2 chain mail of cold resistance (42, -6, D:2) an orb of mayhem (43, 4, D:2) a +0 dagger (57, 14, D:2) a +0 sling (58, -13, D:2) a +0 mace a +0 scale mail (59, -11, D:2) a +0 war axe (59, 0, D:2) a +0 club a +0 club a +0 dagger a +0 club a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (5, 8, D:3) a +0 robe (26, 2, D:3) a staff of alchemy {!a} (36, 0, D:3) a +0 flail (57, 7, D:3) a +0 robe Level 4 of the Dungeon [Shop] Jeocill's Armour Shoppe a +0 plate armour (299 gold) a +0 scale mail (52 gold) a +0 robe (9 gold) a +0 leather armour (26 gold) the +9 plate armour of Indemnity {rElec rF+ rN+ Regen+} (1211 gold) rF+: It protects you from fire. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. a +0 ring mail (52 gold) a scarf of harm (117 gold) a +0 ring mail (52 gold) a +0 ring mail (52 gold) a +0 pair of gloves (58 gold) (0, 0, D:4) a +0 short sword a +0 dagger a +0 robe a +0 dagger a +0 leather armour (9, -18, D:4) a +0 robe (10, -16, D:4) a +0 whip of freezing a +0 robe (20, -33, D:4) a +0 club (20, -26, D:4) a +2 dagger of flaming (30, -20, D:4) a +0 chain mail (30, -2, D:4) a +0 whip (32, -9, D:4) a +0 short sword (39, 10, D:4) a +0 short sword (51, 5, D:4) a +0 robe (53, 7, D:4) a +0 dagger a +0 robe (54, 7, D:4) a +0 short sword (58, 8, D:4) a +0 dagger a +0 giant club (60, -8, D:4) a +0 kite shield (60, 3, D:4) a +1 heavy mace (60, 6, D:4) an amulet of guardian spirit the staff "Jofim" {rC+ Ice Alchemy, !a} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-clawed weapon. (64, -1, D:4) a +0 whip Level 5 of the Dungeon (2, 40, D:5) a ring of see invisible (8, 7, D:5) a +0 quarterstaff (8, 41, D:5) a +0 leather armour (10, 16, D:5) a +0 whip (11, 16, D:5) a +0 helmet (18, 11, D:5) 2 potions of enlightenment (25, 7, D:5) a +0 club a +0 scale mail a +0 war axe a +0 leather armour a +0 hand axe a +0 dagger a +0 robe a +0 dagger (35, 6, D:5) a +0 scale mail (52, 25, D:5) a +0 halberd (54, 26, D:5) a +0 whip a +0 whip a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 robe a +0 flail a +0 robe a +3 morningstar a +0 robe a +0 long sword (2, 16, D:6) a +0 spear (4, -7, D:6) a +0 robe a +3 war axe (5, 18, D:6) a +0 falchion (10, -17, D:6) a +0 quarterstaff (12, 26, D:6) a +0 battleaxe (13, -10, D:6) a +0 halberd (13, -2, D:6) a +2 short sword of venom (20, 12, D:6) a +0 robe a +2 flail (22, 26, D:6) a killer bee corpse (30, -9, D:6) a +0 quarterstaff (36, 14, D:6) a +0 war axe Level 7 of the Dungeon (0, 0, D:7) a scroll of revelation (0, 6, D:7) 21 gold pieces (1, 4, D:7) a +0 scale mail (2, 4, D:7) a potion of curing (2, 10, D:7) a +0 leather armour