Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 4004110268080048415 25 Agrajag the Digger (level 3, -6/24 HPs) Began as a Human Earth Elementalist on Jan 26, 2024. Mangled by Terence ... wielding a +0 mace (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:56 (1190 turns). Agrajag the Digger (Human Earth Elementalist) Turns: 1190, Time: 00:01:56 Health: -4/24 AC: 2 Str: 8 XL: 3 Next: 6% Magic: 5/6 EV: 12 Int: 17 God: Gold: 55 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.4 Spellcasting + Level 1.8 Conjurations + Level 3.4 Earth Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level s - Sandblast Erth 26% 2d8 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 13% N/A 14% 3 Stone Arrow Conj/Erth 20% 3d8 19% 3 Ensorcelled Hibernation Hex/Ice 4% N/A 28% 2 Swiftness Air 2% N/A 50% 3 Brom's Barrelling Bould Conj/Erth 10% 2d3 54% 4 Petrify Alch/Erth 7% N/A 67% 4 Inventory: Missiles f - 11 stones Armour a - a +0 robe (worn) Jewellery N - a ring of positive energy (You found it on level 1 of the Dungeon) Potions b - a potion of magic c - a potion of heal wounds {unknown} e - a potion of might {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10794 Altars: Annotations: D:2 Terence *,**,***,,,* **_8,* *,. *,**#...#..####8..#* *,# ******,* ##.##....##^#..* *,* ,,,,,,,* ##.###.######..* #####.# ******,**#........###^..* #.....# *,,,,,,,,...#.#..###..##*##.##### *,****>,,.#.#.#..####..###....).. *,****,,,........#####..##....... ,,,,,,,,,......r@#..##8.8##.##### *,****,,,.......@...##..#...# *,* *,,,........#..........##### *,* *,,,....$...###..#.###...... ,,* *,,,.............#.# ####### *** ****#.<............# ################ ############### You could see Terence and a quokka. Message History You kill the goblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 😎 HP[+5] MP[-1] You now have 24 max hp (+5). Your hp is fully restored (24). A goblin comes into view. It is wielding a +0 club. 😎 MP[+2] Your mp is fully restored (6). You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Saving game... please wait. Options error: Missing colour in message_colour setting: 'that.*feels deathly cold' Options error: Missing colour in message_colour setting: 'and you must be Full or above to equip it' Options error: Missing colour in message_colour setting: 'but rights himself reflexively soon after' Options error: Missing colour in message_colour setting: 'before it is too late' Welcome back, Agrajag the Human Earth Elementalist. Press ? for a list of commands and other information. Things that are here: a +0 dagger; a goblin corpse You miscast Sandblast. You are very lightly contaminated with residual magic. Nothing appears to happen. The goblin shouts! 😎 MP[-1] You lost 1 mp, and now have 5/6 mp. The blast of sand hits the goblin! You kill the goblin! 😎 MP[-1] You lost 1 mp, and now have 4/6 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. Partly explored, can't reach some places. 😎 MP[+2] Your mp is fully restored (6). Partly explored, can't reach some places. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. The frilled lizard hisses angrily. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. f - 11 stones (gained 5) Found an escape hatch in the floor. A quokka comes into view. Found an escape hatch in the ceiling. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Terence the Incautious comes into view. He is wielding a +0 mace. Terence shouts! Terence screams, "I'm going to kill you!" The blast of sand hits Terence but does no damage. Terence hits you with a +0 mace! Terence barely misses you. 😮 HP[-9] MP[-1] You take 9 damage, and now have 15/24 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 5/6 mp. You are too injured to fight recklessly! Terence attacks as he pursues you! Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * 😱 HP[-9] MP[+1] You take 9 damage, and now have 6/24 hp. MASSIVE DAMAGE!! (PAUSE) Your mp is fully restored (6). You are too injured to fight recklessly! Okay, then. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (87% to hit) The blast of sand misses Terence. The quokka bites you. * * * LOW HITPOINT WARNING * * * Terence closely misses you. The quokka bites you but does no damage. 😱 HP[-3] MP[-1] You take 3 damage, and now have 3/24 hp. You lost 1 mp, and now have 5/6 mp. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (87% to hit) Okay, then. Okay, then. As you read the scroll labelled MOMELILOGG, it crumbles to dust. You feel aware of your surroundings. You sensed 1 altar. It was a scroll of revelation. The quokka bites you. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 mace! You die... Terence says, "Rest in peace." Action || total ---------------------------++------- Cast: Sandblast || 29 Use: Scroll || 1 Armour: Robe || 9 Dodge: Dodged || 4 Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_basic, ebering_dispersal_statue_hall, st_stairs_5 D:2: layout_loops_ring, shapermc_ecumenical_altar_petra, uniq_terence Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Agrajag the Human Earth Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | magus.rc [v1.11.7] 0 | D:1 | magus.rc [v1.11.7] 348 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 831 | D:1 | You add the spells Ensorcelled Hibernation and Swiftness to | your library. 993 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 1015 | D:1 | magus.rc [v1.11.7] 1186 | D:2 | Noticed Terence 1188 | D:2 | HP: 6/24 [Terence/+0 mace (9)] 1190 | D:2 | HP: 1/24 [quokka (2)] 1190 | D:2 | Mangled by Terence Vanquished Creatures 2 dart slugs (D:1) 2 ball pythons (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) 2 quokkas (D:1) A bat (D:1) 2 frilled lizards (D:1) 4 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 20 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 24 | 13 | 35.1 | 14 | 6 | 30.0 +---------+---------+-------+---------+---------+------- D:1 | 24 | 13 | 35.1 | 14 | 6 | 30.0 +---------+---------+-------+---------+---------+------- Action || total ---------------------------++------- Cast: Sandblast || 29 Use: Scroll || 1 Armour: Robe || 9 Dodge: Dodged || 4 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 18.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 18.5 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1204 | 1155 | 49 | 19 | 1021 | 2 | 602.0 | Dungeon | 1204 | 1155 | 49 | 19 | 1021 | 2 | 602.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1119 daAuts D:2: 85 daAuts