Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 1917340828506925348 123023 Agrajag the Brawler (level 17, -17/133 HPs) Began as a Djinni Chaos Knight on Jan 29, 2024. Was a Plaything of Xom. Demolished by a naga warrior ... wielding a +0 short sword of holy wrath (29 damage) ... on level 4 of the Snake Pit. The game lasted 01:16:02 (26084 turns). Agrajag the Brawler (Djinni Chaos Knight) Turns: 26084, Time: 01:16:07 Health: -17/133 AC: 27 Str: 17 XL: 17 Next: 44% Gold: 2124 EV: 13 Int: 15 God: Xom [...*..] SH: 18 Dex: 26 rFire + + . - Unarmed rCold + . . b - +0 kite shield rNeg . . . P - +2 scale mail "Kemmun" {rC+ Str+4 Dex+2} rPois ∞ j - +2 hat rElec . y - +2 cloak rCorr . a - +0 pair of gloves {hurl} SInv . (boots unavailable) Will ++... T - amulet of faith {!P} Stlth ++ C - ring of ice HPRegen 0.42/turn O - +4 ring of protection MPRegen 0.00/turn %: faith, infuse magic (-18 HP) @: weakened, flying, constricted A: sickness immunity, fire resistance 3, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, iridescent scales 3, large bone plates 1, thin skeletal structure 1, agile 2, strong-willed 1, MP-powered wands a: Renounce Religion You were on level 4 of the Snake Pit. You worshipped Xom. You were a favourite toy of Xom. You visited 4 branches of the dungeon, and saw 26 of its levels. You also visited: Bailey. You collected 3545 gold pieces. You spent 1421 gold pieces at shops. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is almost immune to the effects of heat. (rF+++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You are completely covered in iridescent scales. (AC +6) You are partially covered in large bone plates. (SH +4) You have a somewhat thin skeletal structure. (Dex +2, Stealth+) You are very agile. (Dex +8, Str/Int -2) You are strong-willed. (Will+) You expend health (3 HP) to strengthen your wands. Skills: + Level 15.9 Fighting - Level 10.0 Armour - Level 10.0 Dodging + Level 10.6 Shields * Level 18.1 Unarmed Combat - Level 8.0 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level d - Dispersal Tloc 0% N/A 100% 6 e - Eringya's Noxious Bo Alch 0% 4d6 100% 6 f - Summon Forest Summ/Tloc 0% N/A 100% 5 i - Summon Ice Beast Ice/Summ 0% N/A 99% 3 l - Lesser Beckoning Tloc 0% N/A 92% 2 s - Summon Small Mammal Summ 0% N/A 83% 1 v - Vampiric Draining Necr 0% 2d6 99% 3 S - Summon Lightning Spi Summ/Air 0% N/A 100% 4 Your spell library was empty. Inventory: Missiles d - 3 atropa-tipped darts f - 174 stones r - 22 poisoned darts v - 2 silver javelins D - 5 boomerangs I - 3 curare-tipped darts {=f} N - 9 javelins Armour a - a +0 pair of gloves of hurling (worn) (Xom gifted it to you on level 7 of the Dungeon) b - a +0 kite shield (worn) (You took it off a naga warrior on level 1 of the Snake Pit) j - a +2 hat (worn) (You took it off Gastronok on level 8 of the Dungeon) y - a +2 cloak (worn) (You found it on level 5 of the Dungeon) B - a +0 tower shield of cold resistance (You took it off a naga warrior on level 3 of the Snake Pit) P - the +2 scale mail "Kemmun" (worn) {rC+ Str+4 Dex+2} (You found it in a bailey) Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. Jewellery c - a ring of protection from cold (You found it on level 4 of the Lair of Beasts) C - a ring of ice (left hand) (You found it on level 5 of the Dungeon) F - a ring of protection from fire (You found it on level 1 of the Dungeon) O - a +4 ring of protection (right hand) (You bought it in a shop on level 4 of the Dungeon) R - a ring of resist corrosion (You found it on level 12 of the Dungeon) T - an amulet of faith (around neck) {!P} (You found it on level 2 of the Dungeon) Z - a ring of wizardry (Xom gifted it to you on level 2 of the Snake Pit) Wands L - a wand of polymorph (11) (You found it on level 10 of the Dungeon) Q - a wand of roots (4) (You found it on level 15 of the Dungeon) S - a wand of quicksilver (15) (You found it on level 4 of the Lair of Beasts) W - a wand of paralysis (3) (You found it on level 3 of the Lair of Beasts) X - a wand of flame (7) (You found it on level 14 of the Dungeon) Scrolls g - 6 scrolls of enchant armour h - 6 scrolls of enchant weapon l - 2 scrolls of vulnerability {!r!r} p - a scroll of immolation {unknown} s - 9 scrolls of teleportation {@r4} t - 2 scrolls of amnesia x - 2 scrolls of noise {!r} z - 3 scrolls of silence {!r} G - 3 scrolls of fog J - 4 scrolls of fear U - 3 scrolls of blinking {!r} V - a scroll of identify {@r1} Y - 3 scrolls of revelation Potions e - 2 potions of attraction {!q} i - 4 potions of brilliance k - 3 potions of ambrosia n - 3 potions of cancellation o - 2 potions of heal wounds {@q2} q - 7 potions of curing {@q1} u - 4 potions of mutation {!q} w - 3 potions of lignification {!q} A - 2 potions of enlightenment E - 5 potions of haste {@q3} H - 4 potions of berserk rage {!q} K - 3 potions of resistance M - 2 potions of invisibility Miscellaneous m - a lightning rod (inert) (quivered) (You found it in a bailey) Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 25708 Temple (0/1) D:4 Lair (5/5) D:10 Zot: 24058 Shoals (0/4) Lair:3 Snake (4/4) Lair:2 Zot: 19846 Slime (0/5) Lair:5 Orc (2/2) D:10 Zot: 9885 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Bailey (visited) Altars: Ashenzari Dithmenos Fedhas Gozag Hepliaklqana Makhleb Qazlal Wu Jian Xom The Shining One Jiyva Shops: D:4 * D:9 [ D:12 ( D:15 ? Orc:2 *::? Annotations: Lair:5 Nessos Orc:2 1 runed translucent door, Wizard1ke's ghost, journeyman AtHW .#.....##...# .S# .# .##......N..#... .. ..###..!...##..# ##.### ....#.....##.. #.?..# ..$.##..###...# #....# # .NNN.##.#...#.N###....# ##. ......S.N.. ##NN##.# ##... #.......#...##.