Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 5582429876437061822 181 Agrajag the Poker (level 5, -4/43 HPs) Began as a Merfolk Gladiator on Feb 6, 2024. Splashed by a jelly's acid (8 damage) ... on level 4 of the Dungeon. The game lasted 00:05:01 (2657 turns). Agrajag the Poker (Merfolk Gladiator) Turns: 2657, Time: 00:05:01 Health: -4/43 AC: 0 Str: 17 XL: 5 Next: 61% Magic: 5/5 EV: 13 Int: 7 God: Gold: 119 SH: 0 Dex: 15 Spells: 4/4 levels left rFire + . . a - +0 trident rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + F - ring of protection from fire HPRegen 0.27/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-4 -> -5), corroded A: (nimble swimmer 2), mertail a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 119 gold pieces. Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Skills: + Level 4.6 Fighting + Level 6.3 Polearms - Level 2.0 Throwing - Level 4.0 Dodging You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 50% 1 Frozen Ramparts Ice 0% 1d1 86% 3 Hailstorm Conj/Ice 0% 3d5 86% 3 Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) {=f!f} e - a javelin j - 30 stones m - 5 poisoned darts Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery F - a ring of protection from fire (left hand) (You found it on level 4 of the Dungeon) Scrolls f - 3 scrolls of identify {unknown} h - 2 scrolls of noise {unknown} l - 2 scrolls of fog {unknown} n - 2 scrolls of brand weapon {unknown} o - a scroll of enchant weapon {unknown} q - a scroll of enchant armour {unknown} Potions g - a potion of heal wounds {unknown} i - a potion of curing {unknown} k - a potion of might {unknown} p - a potion of magic {unknown} r - a potion of lignification {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21333 Temple: D:4-7 Altars: Shops: D:3 * ... .. ##### ##### #.. .. ###...# #.#.# #.. . ....#.###.#.## #.#.# ###..........###.#. ......###.#...##.. ####### #.##..##J### ## #.##..##@..#### .## #.##............ #.# #........#.##### .## #####.####.# .######....>..# # ............### .###.######. ## # ....... You could see a jelly. Message History You see here a quokka corpse. A ball python comes into view. The ball python hisses angrily. Reach: a) +0 trident Press: ? - help, Dir - move target, f - ball python Aim: a ball python (about 42% to evade your +0 trident) You hit the ball python. You kill the ball python! Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. An adder comes into view. The adder hisses angrily. You puncture the adder! The adder bites you. You are poisoned. The adder poisons you! 😕 HP[-4] You take 4 damage, and now have 33/37 hp. You hit the adder. You kill the adder! You feel sick. You have reached level 5! You feel stronger. 😕 HP[+3] MP[+1] You now have 42 max hp (+5). You regained 3 hp, and now have 36/42 hp. Your mp is fully restored (5). You feel sick. F - a ring of protection from fire You see here an adder corpse. You feel sick. 😕 HP[-2] You take 2 damage, and now have 34/42 hp. F - a ring of protection from fire (left hand) You feel sick. You feel sick. You feel sick. You are no longer poisoned. Found a stone staircase leading down. A scorpion comes into view. The scorpion moves out of view. 😎 HP[+8] Your hp is fully restored (42). A scorpion and a jelly come into view. The jelly quivers. Reach: a) +0 trident Press: ? - help, Dir - move target, f - you That would be overly suicidal. Okay, then. Reach: a) +0 trident Press: ? - help, Dir - move target, f - scorpion Aim: a scorpion (about 38% to evade your +0 trident) You hit the scorpion but do no damage. The scorpion stings you. You are poisoned. The scorpion poisons you! 😕 HP[-1] You take 1 damage, and now have 41/42 hp. You puncture the scorpion! You feel very sick. The scorpion barely misses you. 😕 HP[-3] You take 3 damage, and now have 38/42 hp. You hit the scorpion. You feel very sick. The scorpion closely misses you. 😕 HP[-3] You take 3 damage, and now have 35/42 hp. You hit the scorpion. You feel sick. The scorpion stings you. 😮 HP[-5] You take 5 damage, and now have 30/42 hp. You closely miss the scorpion. You feel sick. The scorpion stings you but does no damage. x2 😮 HP[-2] You take 2 damage, and now have 28/42 hp. You puncture the scorpion! You kill the scorpion! You feel sick. Your Polearms skill increases to level 6! You now have 43 max hp (+1). You puncture the jelly! The acid corrodes you! Your hands burn! You feel sick. The jelly misses you. 😮 HP[-4] You take 4 damage, and now have 24/43 hp. You hit the jelly but do no damage. Your hands burn! * * * LOW HITPOINT WARNING * * * You feel sick. The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! * * * LOW HITPOINT WARNING * * * 😱 HP[-16] You take 16 damage, and now have 8/43 hp. MASSIVE DAMAGE!! (PAUSE) You hit the jelly. Your hands burn! * * * LOW HITPOINT WARNING * * * You feel sick. The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! You die... Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 3 4 | 4.6 Polearms | 5 6 | 6.3 Throwing | | 2.0 Dodging | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Trident | 118 | 108 || 226 Stab: Sleeping | 2 | || 2 Armour: Leather armour | 33 | 44 || 77 Dodge: Dodged | 60 | 52 || 112 Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_basic, chequers_garden D:2: layout_basic, minmay_misc_feat_more_columns D:3: layout_loops_ring, serial_shops, shop, basic_ecumenical_altar D:4: layout_loops_ring, nicolae_overflow_crystal_walls, mainiacjoe_overflow_alcove_2, kennysheep_small_spiral, minmay_small_thing Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Agrajag the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 0 | D:1 | magus.rc [v1.11.7] 140 | D:1 | Reached XP level 2. HP: 18/23 MP: 2/2 235 | D:1 | Reached skill level 3 in Fighting 354 | D:1 | Reached XP level 3. HP: 29/29 MP: 3/3 444 | D:1 | Reached skill level 5 in Polearms 926 | D:2 | You add the spells Freeze, Frozen Ramparts and Hailstorm to | your library. 1121 | D:2 | Reached XP level 4. HP: 36/36 MP: 4/4 1858 | D:3 | Found a faded altar of an unknown god. 2046 | D:3 | Reached skill level 4 in Fighting 2210 | D:3 | Found Naoph's General Store. 2553 | D:4 | Reached XP level 5. HP: 36/42 MP: 5/5 2655 | D:4 | Reached skill level 6 in Polearms 2656 | D:4 | HP: 8/43 [acid (9)] 2657 | D:4 | Splashed by a jelly's acid Vanquished Creatures A scorpion (D:4) 4 adders 4 dart slugs 3 ribbon worms An orc (D:3) 3 endoplasms 4 giant cockroaches 4 goblins 6 hobgoblins 4 jackals (D:1) 5 kobolds 6 quokkas 5 ball pythons 6 bats 4 frilled lizards 6 rats 66 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 259 | 0 | 0.0 | 66 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 61 | 0 | 0.0 | 31 | 0 | 0.0 D:2 | 29 | 0 | 0.0 | 16 | 0 | 0.0 D:3 | 69 | 0 | 0.0 | 17 | 0 | 0.0 D:4 | 100 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 3 4 | 4.6 Polearms | 5 6 | 6.3 Throwing | | 2.0 Dodging | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Trident | 118 | 108 || 226 Stab: Sleeping | 2 | || 2 Armour: Leather armour | 33 | 44 || 77 Dodge: Dodged | 60 | 52 || 112 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 64.8 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 64.8 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2665 | 2602 | 63 | 92 | 1958 | 4 | 666.2 | Dungeon | 2665 | 2602 | 63 | 92 | 1958 | 4 | 666.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 899 daAuts D:1: 875 daAuts D:3: 778 daAuts D:4: 111 daAuts