Agrajag Level 1 of the Dungeon (1, -43, D:1) a +0 club (4, -43, D:1) a +0 dagger (8, -17, D:1) a +0 club (17, -43, D:1) a +0 ring mail (19, -18, D:1) a +0 flail (24, -39, D:1) a +0 scale mail (33, -13, D:1) a +0 dagger (40, -20, D:1) a +0 dagger (41, -15, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) 11 gold pieces (5, 18, D:2) the +0 leather armour "Kirch" {^Drain Int+7} Int+7: It affects your intelligence (+7). ^Drain: It drains your maximum health when unequipped. a scarf of invisibility an adder corpse (6, 31, D:2) a +0 robe (7, 34, D:2) a +0 dagger a goblin corpse (8, 14, D:2) a ball python corpse (9, 13, D:2) an adder corpse (9, 14, D:2) a +0 short sword (11, 3, D:2) a +0 helmet (12, -4, D:2) a +0 robe (13, -2, D:2) a +0 leather armour (15, 3, D:2) a +0 dagger (16, 7, D:2) a +0 robe (18, 7, D:2) a jackal corpse (19, 6, D:2) a jackal corpse (22, 5, D:2) a dart slug corpse