Dungeon Crawl Stone Soup version 0.32-a0-441-gaf4921d (webtiles) character file. Game seed: 15830213347496811775 13 Agrajag the Vexing (level 2, -2/21 HPs) Began as a Coglin Hexslinger on Feb 23, 2024. Slain by Terence ... wielding a +0 hand axe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:14 (1031 turns). Agrajag the Vexing (Coglin Hexslinger) Turns: 1031, Time: 00:01:15 Health: -2/21 AC: 3 Str: 8 XL: 2 Next: 37% Magic: 3/3 EV: 11 Int: 12 God: Gold: 66 SH: 0 Dex: 16 Spells: 3/3 levels left rFire + . . a - +1 sling {Shi} rCold . . . e - +0 sling {Byeongho} rNeg . . . m - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth + d - ring of willpower HPRegen 0.23/turn g - ring of protection from fire MPRegen 0.08/turn %: no passive effects @: immotile, revved A: off-hand wielding, slow wielding, warmup strikes, legs shutdown a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) {Shi} e - a +0 sling (offhand) {Byeongho} Armour c - a +0 robe m - a +0 leather armour (worn) Jewellery d - a ring of willpower (left grasper) g - a ring of protection from fire (right grasper) Scrolls b - a scroll of poison f - a scroll of summoning {unknown} h - a scroll of brand weapon {unknown} i - a scroll of noise {unknown} l - a scroll of teleportation {unknown} Potions j - a potion of cancellation {unknown} k - a potion of mutation {unknown} Skills: - Level 1.0 Fighting + Level 2.2 Ranged Weapons - Level 1.7 Dodging - Level 1.0 Spellcasting + Level 3.0 Hexes - Level 0.8 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 16% N/A 19% 2 Sigil of Binding Hex 8% N/A 36% 3 Inner Flame Hex/Fire 5% N/A 52% 3 Cause Fear Hex 4% N/A 77% 4 Dimensional Bullseye Hex/Tloc 2% N/A 93% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. Attacking and casting redirects power from your legs. Message History You shoot a sling bullet. The sling bullet hits Terence. Terence is moderately wounded. Terence misses you. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is moderately wounded. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 hand axe. You shoot a sling bullet. The sling bullet hits Terence. Terence is moderately wounded. You shoot a sling bullet. The sling bullet closely misses Terence. Terence hits you with a +0 hand axe. Terence barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +1 sling {Shi} Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +2 scale mail of fire resistance (moderately wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits Terence. Terence is heavily wounded. You shoot a sling bullet. The sling bullet hits Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling {Shi} Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +2 scale mail of fire resistance (heavily wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is heavily wounded. You shoot a sling bullet. The sling bullet hits Terence. Terence is severely wounded. Terence hits you with a +0 hand axe. You die... Terence says, "Time to find some more victims." #.# #.# #.# ###.# #...# #.### #.# #.# #@# #@# #.# ......!.[....w. ####........r.. ###...#.###S .#.#..# #.#..... #.###.# # You could see Terence. Vanquished Creatures 2 ball pythons (D:1) 2 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 quokkas (D:1) A kobold (D:1) 2 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Agrajag the Coglin Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 392 | D:1 | Reached skill level 3 in Hexes 392 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 1023 | D:2 | Noticed Terence 1031 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_3, layout_basic, supply_closet_lemuel, ebering_dispersal_statue_hall D:2: layout_loops_ring, basic_altar, uniq_terence Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 2 | 2.2 Hexes | 3 | 3.0 Fighting | | 1.0 Dodging | | 1.7 Spellcasting | | 1.0 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 66 Armour: Robe || 6 Leather armour || 5 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1041 | 982 | 59 | 0 | 872 | 2 | 520.5 | Dungeon | 1041 | 982 | 59 | 0 | 872 | 2 | 520.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1017 daAuts D:2: 23 daAuts