Agrajag Level 1 of the Dungeon (0, 0, D:1) 6 stones (2, -8, D:1) a ball python corpse (skeletalised by now) (7, 6, D:1) 5 stones (11, 0, D:1) a rat corpse (skeletalised by now) (11, 2, D:1) a +1 dagger of electrocution a kobold corpse (skeletalised by now) (15, 4, D:1) a +0 spear (22, 4, D:1) a rat corpse (skeletalised by now) (27, 15, D:1) a +0 robe (28, -11, D:1) a +0 short sword a kobold corpse (skeletalised by now) (37, 24, D:1) a +0 dagger a +0 whip a goblin skeleton a gnoll skeleton (37, 25, D:1) a +0 club a goblin skeleton (43, 15, D:1) 2 datura-tipped darts (46, 4, D:1) a +0 leather armour (49, 4, D:1) a hobgoblin skeleton (53, 15, D:1) a beast talisman 2 poisoned darts (54, 1, D:1) a +0 leather armour (59, -10, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a stone (5, -5, D:2) an adder skeleton (14, 12, D:2) a +0 dagger a kobold skeleton (15, 20, D:2) a +0 short sword (19, -14, D:2) a +0 dagger (19, 22, D:2) the +10 dagger of Eternal Vigilance {pain, *Noise Will+ rCorr Dex+2} Dex+2: It affects your dexterity (+2). Will+: It increases your willpower. *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. (23, -4, D:2) a +0 robe (24, 26, D:2) 3 stones a +0 short sword (26, 26, D:2) a jackal skeleton (30, 28, D:2) 7 stones (34, 5, D:2) a +0 club 5 stones a kobold corpse (skeletalised by now) (41, 8, D:2) a ball python corpse (skeletalised by now) (57, 12, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a scroll of teleportation (3, 8, D:3) a potion of degeneration (12, 10, D:3) a +0 club (15, -5, D:3) a +0 whip a +0 halberd a gnoll corpse a gnoll corpse (16, -5, D:3) a +0 whip a +0 club a gnoll corpse a ribbon worm corpse (18, -5, D:3) 6 gold pieces (30, -10, D:3) a +0 leather armour (31, -14, D:3) a quokka corpse (35, -3, D:3) a scroll of enchant armour