Dungeon Crawl Stone Soup version 0.32-a0-516-g94ed278 (webtiles) character file. Game seed: 3154130005642623911 18 Agrajag the Conjurer (level 2, -2/20 HPs) Began as a Gnoll Conjurer on Feb 27, 2024. Slain by a sleepcap (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:11 (1184 turns). Agrajag the Conjurer (Gnoll Conjurer) Turns: 1184, Time: 00:01:12 Health: -2/20 AC: 2 Str: 6 XL: 2 Next: 70% Magic: 7/7 EV: 13 Int: 17 God: Gold: 106 SH: 0 Dex: 10 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of wizardry HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: wizardry (x1) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 106 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a ring of wizardry (left hand) Scrolls c - a scroll of blinking {unknown} h - a scroll of amnesia {unknown} Potions e - a potion of cancellation {unknown} f - a potion of degeneration {unknown} g - a potion of brilliance {unknown} i - a potion of mutation {unknown} j - a potion of curing {unknown} Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 7.0 Conjurations + Level 0.3 Hexes + Level 0.3 Summonings + Level 0.3 Necromancy + Level 0.3 Translocations + Level 0.3 Fire Magic + Level 0.3 Ice Magic + Level 0.3 Air Magic + Level 0.3 Earth Magic + Level 0.3 Alchemy + Level 0.6 Invocations + Level 0.5 Evocations + Level 0.4 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 20% N/A 4% 1 Lesser Beckoning Tloc 10% N/A 8% 2 Fulminant Prism Conj/Alch 8% 3d6 12% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 12% 4 Call Canine Familiar Summ 5% N/A 16% 3 Gell's Gravitas Tloc 5% N/A 16% 3 Teleport Other Tloc 5% N/A 16% 3 Summon Blazeheart Golem Fire/Summ 5% N/A 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (lightly damaged, 100% to hit) The searing ray hits the sleepcap. The sleepcap is moderately damaged. (Press . to maintain the ray.) The sleepcap barely misses you. The searing ray hits the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. You wake up. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You are unaffected. The sleepcap releases spores at you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You are too injured to fight recklessly! You hit the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you! * * * LOW HITPOINT WARNING * * * You hit the sleepcap but do no damage. You bite the sleepcap, but do no damage. The sleepcap is heavily damaged. The sleepcap closely misses you. Okay, then. Okay, then. You aren't carrying any items that you can evoke. Unknown command. Okay, then. Magic courses through your body. The sleepcap releases spores at you. You die... #...#.# #.##........... #...#.# #..<...ßß~≈≈~~ß #†.###..# ####.####~≈≈~## #.# ##.# #.# ~≈≈~.. #. #.# #.# ≈~~#. # ##.### #.# ≈~... #..>.# #.. ~### #...###.# ### ~.∆ #.#. #@# ∆ # # #f# #.. ###. .. .. .## ∆ . You could see a sleepcap. Vanquished Creatures 4 ball pythons 5 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A quokka (D:1) A bat (D:1) 2 frilled lizards (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Agrajag the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 331 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/7 334 | D:1 | Learned a level 2 spell: Searing Ray 1005 | D:1 | Found Diehak's Armour Boutique. 1182 | D:2 | HP: 1/20 [sleepcap (8)] 1184 | D:2 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_loops_corners, serial_shops, shop D:2: wander_river, layout_loops_cross, serial_shops, shop Action || total ---------------------------++------- Melee: Unarmed || 2 Bite || 1 Cast: Magic Dart || 28 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1183 | 1131 | 52 | 0 | 1055 | 2 | 591.5 | Dungeon | 1183 | 1131 | 52 | 0 | 1055 | 2 | 591.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1123 daAuts D:2: 59 daAuts