Seeded DCSS version 0.32-a0-913-g739538a (webtiles) character file. Game seed: 3741840556892626594 (custom seed) 62 Agrajag the Vexing (level 3, 0/30 HPs) Began as a Mountain Dwarf Hexslinger on Apr 8, 2024. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:20 (871 turns). Agrajag the Vexing (Mountain Dwarf Hexslinger) Turns: 871, Time: 00:02:21 Health: 0/30 AC: 2 Str: 10 XL: 3 Next: 85% Magic: 5/5 EV: 11 Int: 15 God: Gold: 67 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -6), enlightened, flying A: runic magic, artefact enchanting a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison f - a scroll of teleportation {unknown} g - a scroll of vulnerability {unknown} h - a scroll of identify {unknown} Potions i - a potion of brilliance {unknown} Skills: - Level 2.7 Fighting - Level 1.5 Ranged Weapons - Level 1.3 Dodging + Level 1.8 Spellcasting - Level 3.0 Hexes * Level 1.1 Summonings - Level 1.2 Fire Magic * Level 1.0 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Ice Beast Ice/Summ 4% N/A 41% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 20% N/A 10% 2 Sigil of Binding Hex 10% N/A 21% 3 Inner Flame Hex/Fire 7% N/A 28% 3 Hailstorm Conj/Ice 2% 3d5 50% 3 Cause Fear Hex 5% N/A 54% 4 Dimensional Bullseye Hex/Tloc 2% N/A 77% 4 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History The adder is heavily wounded. The adder closely misses you. The adder bites you but does no damage. You shoot a sling bullet. The sling bullet barely misses the adder. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You are more poisoned. The adder poisons you! You shoot a sling bullet. The sling bullet hits the adder. The adder is heavily wounded. You feel very sick. The adder bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. Okay, then. You shoot a sling bullet. The sling bullet misses the adder. You feel very sick. The adder bites you but does no damage. The adder barely misses you. You shoot a sling bullet. The sling bullet hits the adder. The adder is almost dead. You feel sick. The adder misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You shoot a sling bullet. The sling bullet hits the adder. You kill the adder! * * * LOW HITPOINT WARNING * * * You feel very sick. Your Summonings skill increases to level 1! Your Ice Magic skill increases to level 1! It was a potion of magic. Magic courses through your body. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. You die... #.# #.# #.# #.# #.# #.# ..# #.# ### #.# #.# #.# #.# #@# #†# #.# .....)..# #.....### ##...# ##.. #. # There were no monsters in sight! Vanquished Creatures 3 adders (D:2) 6 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 6 goblins 2 hobgoblins 3 kobolds (D:1) A quokka (D:1) 4 ball pythons (D:1) 2 frilled lizards (D:1) 8 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Agrajag the Mountain Dwarf Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 237 | D:1 | Reached XP level 2. HP: 24/24 MP: 3/3 516 | D:1 | Reached XP level 3. HP: 30/30 MP: 5/5 522 | D:1 | Learned a level 3 spell: Summon Ice Beast 870 | D:2 | Reached skill level 1 in Summonings 870 | D:2 | Reached skill level 1 in Ice Magic 870 | D:2 | HP: 1/30 [poisoned by an adder] 871 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_loops_ring D:2: layout_loops_ring, grunt_ministairs_1, chequers_serial_rivers_room_a Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 | 2.7 Summonings | 1 | 1.1 Ice Magic | 1 | 1.0 Ranged Weapons | | 1.5 Dodging | | 1.3 Spellcasting | | 1.8 Hexes | | 3.0 Fire Magic | | 1.2 Action || total ---------------------------++------- Fire: Sling || 113 Use: Potion || 2 Armour: Robe || 38 Dodge: Dodged || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 908 | 891 | 17 | 0 | 689 | 2 | 454.0 | Dungeon | 908 | 891 | 17 | 0 | 689 | 2 | 454.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 757 daAuts D:2: 150 daAuts