Agrajec Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, -18, D:1) a +0 plate armour (11, -27, D:1) a +0 spear (16, 21, D:1) 8 stones (19, -1, D:1) a +0 whip (26, -12, D:1) 6 stones (26, 2, D:1) 2 boomerangs (50, -10, D:1) a +0 whip a stone (52, 8, D:1) 7 stones (52, 14, D:1) 3 large rocks (53, 6, D:1) a +0 dagger Level 2 of the Dungeon (6, 0, D:2) 4 stones (7, 2, D:2) 2 stones (31, 1, D:2) a +0 sling (33, 11, D:2) 7 stones (36, 23, D:2) a +0 rapier (51, 30, D:2) a +0 dagger (52, 2, D:2) a +0 sling Level 3 of the Dungeon (0, 0, D:3) a +1 dagger of venom a +0 animal skin (5, 10, D:3) a +0 club (12, -21, D:3) a +0 club a stone (13, -11, D:3) a +0 mace (14, 30, D:3) a +0 robe (27, -1, D:3) a +0 hand axe (46, -23, D:3) a +0 dagger (51, -19, D:3) a +0 quarterstaff (53, -12, D:3) a +0 whip 8 poisoned darts (53, -10, D:3) a +0 club (56, -18, D:3) a +0 flail (61, 4, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Moets's General Store a scroll of revelation (75 gold) a potion of berserk rage (50 gold) 7 stones (7 gold) a book of Storms (260 gold) a ring of protection from cold (250 gold) a phial of floods (400 gold) a wand of paralysis (6) (144 gold) a +0 dagger (20 gold) the +6 lightning scales {swift, rElec} (670 gold) Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (0, 0, D:4) a +0 mace (0, 7, D:4) a +0 ring mail (5, -3, D:4) a +0 club (14, -34, D:4) a +0 leather armour (22, 12, D:4) a +2 heavy trident (25, -13, D:4) a +0 whip (31, 9, D:4) a +0 trident a howler monkey skeleton an orc skeleton (46, -26, D:4) a +0 leather armour (50, -23, D:4) a +0 ring mail (53, -42, D:4) a +0 club a goblin corpse (53, -24, D:4) a +0 whip a +0 leather armour (64, -44, D:4) a +2 barding (66, -23, D:4) 2 boomerangs Level 5 of the Dungeon (0, 0, D:5) a potion of cancellation